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Feasibility of mobile health game “Fume” in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design
<p>Objective: New interventions supporting health literacy and a tobacco-free lifestyle in adolescence are needed to narrow the widening gap in existing health inequalities. Health games offer potential and could be utilized ...
Feasibility of smart wristbands for continuous monitoring during pregnancy and one month after birth
<p>BackgroundSmart wristbands enable the continuous monitoring of health
parameters, for example, in maternity care. Understanding the
feasibility and acceptability of these devices in an authentic context
is essential. ...