Adventure Games in Kinesthetic Videogame Theory – A Demand-based Framework for Conceptualizing the Narrative
Veli-Matti Karhulahti
Adventure Games in Kinesthetic Videogame Theory – A Demand-based Framework for Conceptualizing the Narrative
Veli-Matti Karhulahti
Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2021042714532
https://urn.fi/URN:NBN:fi-fe2021042714532
Tiivistelmä
From Anthony Niesz and Norman Holland’s early article “Interactive Fiction,” the ‘adventure game’ has persisted in academic research as a signifier for a specific type of videogames. The primary goal of the present dissertation is to distinguish these classic adventure games as an individual narrative form. This entails arguing for their ontologically and aesthetically unique character. The initiating premise is that the classic adventure game ought not be seen merely as a generic branch of the so-called videogames, for both its textonomy (textual ontology) and its aesthetics (the experience of textonomy) fall between those of classic narrative forms and those of the videogame.
Kokoelmat
- Rinnakkaistallenteet [19207]