Learning Social Skills and Accruing Social Capital through Pervasive Gaming
Sampsa Rauti; Tarja Pietarinen; Samuli Laato
https://urn.fi/URN:NBN:fi-fe2021042826205
Tiivistelmä
There are several implicit benefits to formal school education. One the
most important is the learning of social skills i.e. how to behave, interact meaningfully and form social bonds with other people. However, there are multiple
situations where the learning of social skills can be disrupted, e.g. bullying or the
recent COVID-19 pandemic that forced schools to transition into distance education. In this work, we investigate the potential of pervasive games (PGs) to
teach social skills and help acquire social capital. Using the theoretical viewpoints of affordance lens and Pierre Bourdieu's theory of capital, we argue that
PGs are able create meaningful activities that not only help learn social skills, but
can scaffold social bonding and increase social capital. We identify six social
affordances in the PG Pokémon GO and show the game teaches a wide variety
of social skills ranging from negotiation and bartering to group interaction. Our
findings have implications on designing educational pervasive games that teach
social skills and accrue social capital.
Keywords: pervasive games, implicit learning, social capital, social capital theory, social skills.
Kokoelmat
- Rinnakkaistallenteet [19207]