Escape Room as Game-Based Learning Process: Causation - Effectuation Perspective
Eriikka Paavilainen-Mäntymäki; Jonna Järveläinen
https://urn.fi/URN:NBN:fi-fe2021042719787
Tiivistelmä
Commercial escape rooms have provided
inspiration for an increasing number of educational escape rooms, where
students use their learning to solve problems and “escape” a room in a certain
time. However, only few escape room studies have been published in the
game-based learning research area, although it has been interested also in
learning processes. In this study, we apply causation – effectuation theory to
observe the learning processes of three student teams solving tasks in an
escape room context. The escape room was part of an information systems science
research methods course, where the learning process of 18 international
students were observed on video recordings. Different learning processes were
observed in the teams and causation – effectuation theory explained for example
the experimental or instruction following team behavior.
Kokoelmat
- Rinnakkaistallenteet [19207]