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A game of skill? : Miscognitions and problematic behaviour in video game players who gamble.

Hamari Juho; Macey Joseph

A game of skill? : Miscognitions and problematic behaviour in video game players who gamble.

Hamari Juho
Macey Joseph
Katso/Avaa
paper10.pdf (389.6Kb)
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URI
http://ceur-ws.org/Vol-2186/paper10.pdf
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Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2021042825730
Tiivistelmä

This study used PLS-SEM to analyse data (n = 613) collected via an online survey, in order to
investigate potential relationships between gambling related cognitive fallacies, or miscognitions, and both
participation in gambling and problematic gambling behaviour in the target population. Statistically
significant relationships were found to exist in both cases, an unexpected finding was the negative
correlation between Interpretive Bias and both dependent variables. One potential explanation for this may
be the sense of personal agency and control engendered through regular video game playing. This study
forms one of the first to apply existing measures for gambling related cognitions and apply it to a newly
emergent population of video game gamblers, and it marks the start of attempts to understand whether
cognitive frameworks which underpin gambling apply to emergent forms in the same way as established
forms. This study demonstrates that the Gambling Related Cognitions Scale is an applicable measure in the
sample population, while highlighting areas for further investigation. As such, it suggests that the context
of video games may affect the way in which gambling is perceived, an issue of significance as the gambling
industry attempts to woo younger consumers with more skill-based activities inspired by video games.
Keywords: video games, gambling, PGSI, problematic behaviour, cognitive bias, miscognitions



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