Does multiplication always make bigger? Exploring individual differences in NanoRoboMath game play

dc.contributor.authorKärki, Tomi
dc.contributor.authorHalme, Hilma
dc.contributor.authorHannula-Sormunen, Minna
dc.contributor.authorLehtinen, Erno
dc.contributor.authorMcMullen, Jake
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organizationfi=oppimisanalytiikan tutkimusinstituutti|en=Turku Research Institute for Learning Analytics|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code1.2.246.10.2458963.20.73636593326
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.converis.publication-id491241080
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/491241080
dc.date.accessioned2025-08-28T01:40:56Z
dc.date.available2025-08-28T01:40:56Z
dc.description.abstract<p>Many students tend to inappropriately apply natural-number-biased reasoning in fraction and decimal tasks, including believing multiplication always makes bigger and division makes smaller. In this study, we examined individual differences in the game play of NanoRoboMath, a digital game designed to improve students' rational number knowledge. Examining the game performance of 90 seventh grade students allowed us to find four player profiles that were connected to learning the effects of multiplicative operations. Students in the High profile used multiplication and division by numbers less than one more frequently and had stronger learning gains with operation knowledge results compared to Long play low gain profile. This suggests that the player profiles reflect some features of students' game play and performance that may be relevant for conceptual change processes of understanding the effects of multiplicative operations.<br><i>Educational relevance and implications statement</i>: The present study provides novel insights into individual differences in students' performance while playing a game aimed at promoting conceptual knowledge of rational numbers. It manifests a relation between player profiles and learning gains. The study contributes to the design of game-based learning environments by suggesting that providing students with repeated opportunities to confront their prior misconceptions in game-based learning environments may be beneficial for supporting conceptual development. The study also indicates that there may be multiple ways to productively engage with educational games. This is valuable for educators in understanding how to employ game-based learning environments in their classrooms.<br></p>
dc.identifier.eissn1873-3425
dc.identifier.jour-issn1041-6080
dc.identifier.olddbid207881
dc.identifier.oldhandle10024/190908
dc.identifier.urihttps://www.utupub.fi/handle/11111/54570
dc.identifier.urlhttps://doi.org/10.1016/j.lindif.2025.102643
dc.identifier.urnURN:NBN:fi-fe2025082791803
dc.language.isoen
dc.okm.affiliatedauthorKärki, Tomi
dc.okm.affiliatedauthorHalme, Hilma
dc.okm.affiliatedauthorHannula-Sormunen, Minna
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier BV
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeAMSTERDAM
dc.relation.articlenumber102643
dc.relation.doi10.1016/j.lindif.2025.102643
dc.relation.ispartofjournalLearning and Individual Differences
dc.relation.volume119
dc.source.identifierhttps://www.utupub.fi/handle/10024/190908
dc.titleDoes multiplication always make bigger? Exploring individual differences in NanoRoboMath game play
dc.year.issued2025

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