“There Is something Rotten in Denmark”: Investigating the Deepfake persona perceptions and their Implications for human-centered AI

dc.contributor.authorKaate Ilkka
dc.contributor.authorSalminen Joni
dc.contributor.authorSantos João M.
dc.contributor.authorJung Soon-Gyo
dc.contributor.authorAlmerekhi Hind
dc.contributor.authorJansen Bernard J.
dc.contributor.organizationfi=markkinointi|en=Marketing|
dc.contributor.organization-code1.2.246.10.2458963.20.50826905346
dc.converis.publication-id381090505
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/381090505
dc.date.accessioned2025-08-28T03:38:45Z
dc.date.available2025-08-28T03:38:45Z
dc.description.abstract<p>Although they often have a negative connotation due to their social risks, deepfakes have the potential to improve <a href="https://www.sciencedirect.com/topics/psychology/human-computer-interaction" title="Learn more about HCI from ScienceDirect's AI-generated Topic Pages">HCI</a>, human-centered AI, and user experience (UX). To investigate the impact of deepfakes on persona UX, we conducted an experimental study with 46 users who used a deepfake persona and a human persona to carry out a design task. We collected think-aloud, observant notes, and survey data. The results of our mixed-method analysis indicate that if users observe glitches in the deepfake personas, these glitches have a detrimental effect on the persona UX and task performance; however, not all users identify glitches. Our quantitative analysis of survey data shows that there are differences in how (a) users perceive deepfakes, (b) users detect deepfake glitches, (c) deepfake glitches affect information comprehension, and (d) deepfake glitches affect task completion. Glitches have the most significant impact on authenticity, persona perception, and task perception variables but less impact on behavioral variables. The results imply that organizations implementing deepfake personas need to address perceptual challenges before the full potential of deepfake technology can be realized for persona creation.<br></p>
dc.identifier.eissn2949-8821
dc.identifier.jour-issn2949-8821
dc.identifier.olddbid210948
dc.identifier.oldhandle10024/193975
dc.identifier.urihttps://www.utupub.fi/handle/11111/56724
dc.identifier.urlhttps://doi.org/10.1016/j.chbah.2023.100031
dc.identifier.urnURN:NBN:fi-fe2025082788755
dc.language.isoen
dc.okm.affiliatedauthorKaate, Ilkka
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline511 Economicsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline511 Kansantaloustiedefi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.articlenumber100031
dc.relation.doi10.1016/j.chbah.2023.100031
dc.relation.ispartofjournalComputers in Human Behavior: Artificial Humans
dc.relation.issue1
dc.relation.volume2
dc.source.identifierhttps://www.utupub.fi/handle/10024/193975
dc.title“There Is something Rotten in Denmark”: Investigating the Deepfake persona perceptions and their Implications for human-centered AI
dc.year.issued2024

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