Kirja-arvio: Digipelaamista rautaesiripun takana. Jaroslav Švelch.: Gaming the Iron Curtain. How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. 2018.
| dc.contributor.author | Suominen Jaakko | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.77579741941 | |
| dc.converis.publication-id | 43306338 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/43306338 | |
| dc.date.accessioned | 2022-10-28T13:17:37Z | |
| dc.date.available | 2022-10-28T13:17:37Z | |
| dc.format.pagerange | 70 | |
| dc.format.pagerange | 72 | |
| dc.identifier.eissn | 2490-0443 | |
| dc.identifier.jour-issn | 0780-5772 | |
| dc.identifier.olddbid | 181098 | |
| dc.identifier.oldhandle | 10024/164192 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/54657 | |
| dc.identifier.url | https://journal.fi/tekniikanwaiheita/article/view/86822 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042822276 | |
| dc.language.iso | fi | |
| dc.okm.affiliatedauthor | Suominen, Jaakko | |
| dc.okm.discipline | 518 Media and communications | en_GB |
| dc.okm.discipline | 615 History and archaeology | en_GB |
| dc.okm.discipline | 518 Media- ja viestintätieteet | fi_FI |
| dc.okm.discipline | 615 Historia ja arkeologia | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | Domestic publication | |
| dc.okm.type | B1 Scientific Journal | |
| dc.publisher.country | Finland | en_GB |
| dc.publisher.country | Suomi | fi_FI |
| dc.publisher.country-code | FI | |
| dc.relation.ispartofjournal | Tekniikan Waiheita: Teknik I Tiden | |
| dc.relation.issue | 3 | |
| dc.relation.volume | 37 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/164192 | |
| dc.title | Kirja-arvio: Digipelaamista rautaesiripun takana. Jaroslav Švelch.: Gaming the Iron Curtain. How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. 2018. | |
| dc.year.issued | 2019 |
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