Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study
| dc.contributor.author | Välimäki M | |
| dc.contributor.author | Korkeila J | |
| dc.contributor.author | Kauppi K | |
| dc.contributor.author | Kaakinen JK | |
| dc.contributor.author | Holm S | |
| dc.contributor.author | Vahlo J | |
| dc.contributor.author | Tenovuo O | |
| dc.contributor.author | Hämäläinen H | |
| dc.contributor.author | Sarajuuri J | |
| dc.contributor.author | Rantanen P | |
| dc.contributor.author | Orenius T | |
| dc.contributor.author | Koponen A | |
| dc.contributor.organization | fi=Centre for Collaborative Research (CCR)|en=Centre for Collaborative Research (CCR)| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.27201741504 | |
| dc.converis.publication-id | 2774578 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/2774578 | |
| dc.date.accessioned | 2025-08-27T23:15:10Z | |
| dc.date.available | 2025-08-27T23:15:10Z | |
| dc.description.abstract | <p>The specific outcomes such as primary outcome measures were selected because they are widely used psychological tests and thought to be sensitive to changes in the cognitive functions related to TBI.<br /></p> | |
| dc.identifier.olddbid | 203686 | |
| dc.identifier.oldhandle | 10024/186713 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/45203 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042714836 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Välimäki, Maritta | |
| dc.okm.affiliatedauthor | Korkeila, Jyrki | |
| dc.okm.affiliatedauthor | Mishina, Kaisa | |
| dc.okm.affiliatedauthor | Kaakinen, Johanna | |
| dc.okm.affiliatedauthor | Holm, Suvi | |
| dc.okm.affiliatedauthor | Vahlo, Jukka | |
| dc.okm.affiliatedauthor | Tenovuo, Olli | |
| dc.okm.affiliatedauthor | Hämäläinen, Heikki | |
| dc.okm.affiliatedauthor | Orenius, Tage | |
| dc.okm.affiliatedauthor | Koponen, Aki | |
| dc.okm.affiliatedauthor | Dataimport, tyks, vsshp | |
| dc.okm.discipline | 3141 Health care science | en_GB |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | JMIR PUBLICATIONS | |
| dc.publisher.country | Canada | en_GB |
| dc.publisher.country | Kanada | fi_FI |
| dc.publisher.country-code | CA | |
| dc.relation.articlenumber | e6 | |
| dc.relation.doi | 10.2196/resprot.4841 | |
| dc.relation.ispartofjournal | JMIR Research Protocols | |
| dc.relation.issue | 1 | |
| dc.relation.volume | 5 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/186713 | |
| dc.title | Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study | |
| dc.year.issued | 2016 |
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