Continuous play: leisure engagement in competitive fighting games and taekwondo

dc.contributor.authorSiutila Miia
dc.contributor.authorKarhulahti Veli-Matti
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.converis.publication-id53305706
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/53305706
dc.date.accessioned2022-10-28T13:59:12Z
dc.date.available2022-10-28T13:59:12Z
dc.description.abstractIn order to better understand the development of play and games in modern lives, this article examines two competitive leisure groups: digital fighting game players and traditional taekwondo practitioners. Drawing on qualitative offline/online interviews (n = 56) and close reading of externally documented life narratives (n = 14), we explore how the modes and motives of engagement fluctuate in competitive players over time. The study provides a new developmental approach to continuous competitive play as leisure. Our results show rather than making linear progress from 'casual' to 'serious' leisure, individuals in both groups perceive their lasting relationships with these activities gradually evolving through their lives in three stages: acquaintance, attachment, and accommodation, The players fluctuate between casual and serious engagement, occasionally reaching a state of subjectively meaningful and socially cemented life permanence. The study suggests that the patterns of long-term play and gaming may not differ much between digital and non-digital domains.
dc.format.pagerange100
dc.format.pagerange116
dc.identifier.eissn2159-6816
dc.identifier.jour-issn1174-5398
dc.identifier.olddbid185609
dc.identifier.oldhandle10024/168703
dc.identifier.urihttps://www.utupub.fi/handle/11111/42325
dc.identifier.urlhttps://www.tandfonline.com/doi/full/10.1080/11745398.2020.1865173
dc.identifier.urnURN:NBN:fi-fe2021042824590
dc.language.isoen
dc.okm.affiliatedauthorSiutila, Miia
dc.okm.affiliatedauthorKarhulahti, Matti
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1080/11745398.2020.1865173
dc.relation.ispartofjournalAnnals of Leisure Research
dc.relation.issue1
dc.relation.volume26
dc.source.identifierhttps://www.utupub.fi/handle/10024/168703
dc.titleContinuous play: leisure engagement in competitive fighting games and taekwondo
dc.year.issued2023

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