The role of prosumers in the evolution of a software ecosystem: Case Steam

dc.contributor.authorTapani N. Joelsson
dc.contributor.authorSami Hyrynsalmi
dc.contributor.authorSabine Molenaar
dc.contributor.organizationfi=vuorovaikutusmuotoilu|en=Interaction Design|
dc.contributor.organization-code1.2.246.10.2458963.20.34532463451
dc.converis.publication-id37640314
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/37640314
dc.date.accessioned2022-10-28T13:47:39Z
dc.date.available2022-10-28T13:47:39Z
dc.description.abstract<p>This paper examines two questions: what is the role of active users or prosumers —i.e. users who consume as well as produce—in the transformation of a software ecosystem during its lifespan, and how does a digital marketplace transform into an ecosystem. This approach departs from the extant literature where consumers of an ecosystem are often treated only as passive participants. In this study, the role of prosumers is studied by portraying the transformation of Steam , by Valve Corporation, and discussed how it fits in the current field of software ecosystem research as well as what has been the impact of prosumers in its transformation process. The results from this case highlight the importance of users’ active role in the evolution. Besides the discussion on the status of prosumers and the ecosystem evolution, the inner structure of this ecosystem is highlighted in the findings.<br /></p>
dc.format.pagerange72
dc.format.pagerange88
dc.identifier.issn1613-0073
dc.identifier.jour-issn1613-0073
dc.identifier.olddbid184365
dc.identifier.oldhandle10024/167459
dc.identifier.urihttps://www.utupub.fi/handle/11111/41849
dc.identifier.urlhttp://ceur-ws.org/Vol-2305/
dc.identifier.urnURN:NBN:fi-fe2021042823526
dc.language.isoen
dc.okm.affiliatedauthorJoelsson, Tapani
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.conferenceInternational Workshop on Software-intensive Business
dc.relation.ispartofjournalCEUR Workshop Proceedings
dc.relation.volume2305
dc.source.identifierhttps://www.utupub.fi/handle/10024/167459
dc.titleThe role of prosumers in the evolution of a software ecosystem: Case Steam
dc.title.bookProceedings of the International Workshop on Software-intensive Business: Start-ups, Ecosystems and Platforms (SiBW 2018)
dc.year.issued2018

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