A Metaverse Where Users, NPCs and AI Agents Can Coexist

dc.contributor.authorMarkopoulos, Panagiotis
dc.contributor.authorSmed, Jouni
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.converis.publication-id506135121
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/506135121
dc.date.accessioned2026-01-21T14:06:16Z
dc.date.available2026-01-21T14:06:16Z
dc.description.abstract<h4>The Metaverse is a rapidly evolving virtual ecosystem that offers endless possibilities for enhancing user experiences, encouraging interactivity, and allowing the exploration of immersive digital environments. This paper examines the critical role of NPCs (non-player characters) and AI agents in achieving these goals, emphasizing their ability to simulate lifelike behaviours and interactions that enrich the Metaverse. By drawing on recent advancements, such as the integration of AI bots on platforms like Facebook and Instagram, the paper explores how these agents can provide appropriate user support, entertainment, and companionship, while also enhancing the believability and vibrancy of virtual spaces.The paper also highlights a significant challenge. The overpopulation of user-created bots. Much like the rise of automated accounts on traditional social media platforms, an uncontrolled influx of these bots in the Metaverse could disrupt user social dynamics, dilute authentic interactions, and overcrowd the virtual environments. The resulting imbalance threatens to undermine the Metaverse's potential to deliver meaningful and enjoyable experiences. By researching and analysing the coexistence of NPCs, AI agents, users, and regulated bots, this paper promotes the idea of a Metaverse that supports artificial and human interactions, ensuring a dynamic, engaging, and sociable virtual environment for all participants.</h4>
dc.format.pagerange174
dc.format.pagerange183
dc.identifier.isbn978-1-964867-71-7
dc.identifier.olddbid213360
dc.identifier.oldhandle10024/196378
dc.identifier.urihttps://www.utupub.fi/handle/11111/55197
dc.identifier.urlhttps://doi.org/10.54941/ahfe1006235
dc.identifier.urnURN:NBN:fi-fe202601216469
dc.language.isoen
dc.okm.affiliatedauthorMarkopoulos, Panagiotis
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on Applied Human Factors and Ergonomics
dc.relation.doi10.54941/ahfe1006235
dc.relation.ispartofjournalAHFE International
dc.relation.volume195
dc.source.identifierhttps://www.utupub.fi/handle/10024/196378
dc.titleA Metaverse Where Users, NPCs and AI Agents Can Coexist
dc.title.bookHuman-Computer Interaction & Emerging Technologies : Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA 26-30 July 2025
dc.year.issued2025

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