Online Quantum Game Jam
| dc.contributor.author | Piispanen Laura | |
| dc.contributor.author | Anttila Daria | |
| dc.contributor.author | Skult Natasha | |
| dc.contributor.organization | fi=teoreettisen fysiikan laboratorio|en=Laboratory of Theoretical Physics| | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.14547848953 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.85312822902 | |
| dc.converis.publication-id | 181343503 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/181343503 | |
| dc.date.accessioned | 2025-08-27T21:37:00Z | |
| dc.date.available | 2025-08-27T21:37:00Z | |
| dc.description.abstract | <p>This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining three events that took place between 2020 and 2021. The second part provides a detailed account of organising the Global Quantum Game Jam from 2021 to 2022, evaluating its outcomes based on participant feedback and experiences. Additionally, it examines the backgrounds of the participants in the global events of 2021 and 2022. Based on the findings, this paper proposes a set of guidelines for organising future online Quantum Game Jams, which can also be applicable to game jams and science game jams in general.<br></p> | |
| dc.format.pagerange | 18 | |
| dc.format.pagerange | 27 | |
| dc.identifier.isbn | 979-8-4007-0879-4 | |
| dc.identifier.olddbid | 200737 | |
| dc.identifier.oldhandle | 10024/183764 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/46781 | |
| dc.identifier.url | https://doi.org/10.1145/3610602.3610610 | |
| dc.identifier.urn | URN:NBN:fi-fe2025082789218 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Anttila, Daria | |
| dc.okm.affiliatedauthor | Skult, Natasha | |
| dc.okm.discipline | 114 Physical sciences | en_GB |
| dc.okm.discipline | 114 Fysiikka | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | Virtual | |
| dc.relation.conference | International Conference on Game Jams | |
| dc.relation.doi | 10.1145/3610602.3610610 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/183764 | |
| dc.title | Online Quantum Game Jam | |
| dc.title.book | ICGJ '23: Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events | |
| dc.year.issued | 2023 |
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