Gamification of production and logistics operations: Status quo and future directions

dc.contributor.authorWarmelink Harald
dc.contributor.authorKoivisto Jonna
dc.contributor.authorMayer Igor
dc.contributor.authorVesa Mikko
dc.contributor.authorHamari Juho
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id36112330
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/36112330
dc.date.accessioned2022-10-27T11:59:48Z
dc.date.available2022-10-27T11:59:48Z
dc.description.abstract<p>This article presents a review of the current body of academic literature concerning gamification of production and logistics to understand the status quo and provide suggestions for future research. The findings indicate that the execution and control of production and logistic processes has been addressed most often in the current body of literature, which mostly consists of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical or fictional representations, and levels and progress are currently the most often employed affordances within this field. Research has focused in the given context on examining or considering motivation, enjoyment and flow, as the main psychological outcomes of gamification, while individual performance and efficiency are the most commonly examined or suggested behavioral and organizational impacts. Future studies should employ more rigorous designs within new subdomains of production and logistics and should firmly ground research designs and discussions in management theory and critical studies.</p>
dc.format.pagerange331
dc.format.pagerange340
dc.identifier.eissn1873-7978
dc.identifier.jour-issn0148-2963
dc.identifier.olddbid173390
dc.identifier.oldhandle10024/156484
dc.identifier.urihttps://www.utupub.fi/handle/11111/31371
dc.identifier.urlhttps://doi.org/10.1016/j.jbusres.2018.09.011
dc.identifier.urnURN:NBN:fi-fe2021042612221
dc.language.isoen
dc.okm.affiliatedauthorHamari, Juho
dc.okm.discipline512 Business and managementen_GB
dc.okm.discipline512 Liiketaloustiedefi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier Inc.
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1016/j.jbusres.2018.09.011
dc.relation.ispartofjournalJournal of Business Research
dc.relation.volume106
dc.source.identifierhttps://www.utupub.fi/handle/10024/156484
dc.titleGamification of production and logistics operations: Status quo and future directions
dc.year.issued2020

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