Digital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool children

dc.contributor.authorHeljakka Katriina
dc.contributor.authorIhamäki Pirita
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id27475672
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/27475672
dc.date.accessioned2022-10-28T13:32:26Z
dc.date.available2022-10-28T13:32:26Z
dc.description.abstract<p>This presentation highlights a study on the interactive design and implications of a playful co-creation tool, Comicubes, which combines a two-dimensional blank cardboard canvas with a three-dimensional, open-ended toy medium: the cube. In our study, we tested the concept's functionality as an ideation tool suitable for different target and age groups, as well as its potential as a creative physical platform that encourages design thinking, allows for playful manipulation, and invites interaction. In workshops designed for preschool-aged children, participants were asked to create a plaything of their choice by applying various art supplies to blank cardboard cubes. The workshop findings indicate that the children in our test group, as digital natives, were able to use the Comicubes platform to co-design and create a physical plaything and develop associated play patterns and open-ended (toy) or rule-based (game) ideas for its use.<br /></p>
dc.format.pagerange541
dc.format.pagerange547
dc.identifier.eisbn978-1-4503-4921-5
dc.identifier.isbn978-1-4503-4921-5
dc.identifier.olddbid182790
dc.identifier.oldhandle10024/165884
dc.identifier.urihttps://www.utupub.fi/handle/11111/40122
dc.identifier.urlhttps://dl.acm.org/citation.cfm?doid=3078072.3084322
dc.identifier.urnURN:NBN:fi-fe2021042717478
dc.language.isoen
dc.okm.affiliatedauthorHeljakka, Katriina
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline515 Psykologiafi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeNew York
dc.relation.conferenceIDC Interaction Design and Children
dc.relation.doi10.1145/3078072.3084322
dc.relation.ispartofseriesProceedings of the 2017 Conference on Interaction Design and Children
dc.source.identifierhttps://www.utupub.fi/handle/10024/165884
dc.titleDigital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool children
dc.title.bookIDC '17 Proceedings of the 2017 Conference on Interaction Design and Children
dc.year.issued2017

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