A Longitudinal Analysis of Gamification in Untappd: Ethical Reflections on a Social Drinking Application

dc.contributor.authorMolleri, Jefferson
dc.contributor.authorHyrynsalmi, Sami
dc.contributor.authorHakkala, Antti
dc.contributor.authorKimppa, Kai K.
dc.contributor.authorSmed, Jouni
dc.contributor.organizationfi=kyberturvallisuusteknologia|en=Cyber Security Engineering|
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.28753843706
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id526903621
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/526903621
dc.date.accessioned2026-08-04T20:12:45Z
dc.description.abstract<p>This paper presents a longitudinal ethical analysis of Untappd, a social drinking application that gamifies beer consumption through badges, streaks, and social sharing. Building on an exploratory study conducted in 2020, we revisit the platform in 2025 to examine how its gamification features and ethical framings have evolved. Drawing on traditional ethical theory and practical frameworks for Software Engineering, we analyze five categories of badges and their implications for user autonomy and well-being. Our findings show that, despite small adjustments and superficial disclaimers, many of the original ethical issues remain. We argue for continuous ethical reflection built embedded into software lifecycles to prevent the normalization of risky behaviors through design.<br></p>
dc.format.pagerange21
dc.format.pagerange14
dc.identifier.isbn979-8-4007-2398-8
dc.identifier.urihttps://www.utupub.fi/handle/11111/62897
dc.identifier.url10.1145/3786166.3788434
dc.identifier.urnURN:NBN:fi-fe20260803114919
dc.language.isoen
dc.okm.affiliatedauthorHakkala, Antti
dc.okm.affiliatedauthorKimppa, Kai
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Workshop on Dark Software Engineering
dc.relation.doihttps://doi.org/10.1145/3786166.3788434
dc.titleA Longitudinal Analysis of Gamification in Untappd: Ethical Reflections on a Social Drinking Application
dc.title.bookDSE '26 : Proceedings of the 1st International Workshop on Dark Software Engineering
dc.year.issued2026

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