Is New Material Always Better? Plastics and Games in Finnish Popular Media in the 1950s and 1960s

dc.contributor.authorSuominen, Jaakko
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.converis.publication-id492141575
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/492141575
dc.date.accessioned2026-01-21T12:25:17Z
dc.date.available2026-01-21T12:25:17Z
dc.description.abstract<p> This paper examines the relationship between plastics and games in Finland during the decades of plastic's breakthrough in consumer goods in the 1950s and 1960s. Primary sources of the study include digitized newspaper and magazine articles as well as advertisements. While I discuss several games and toys made of plastic, the primary focus is on the hula hoop, which became a global craze in 1958. At the time of the study, plastic was widely regarded as a new and useful material, employed not only in kitchens and bathrooms but also in toys and games. However, over time, plastic has come to represent a significant environmental challenge. This case study highlights how phenomena initially perceived as positive can later prove to have detrimental effects. The paper highlights the need for game history research that considers the material dimension of games and the challenges of sustainability. <br></p>
dc.identifier.jour-issn2342-9666
dc.identifier.olddbid212461
dc.identifier.oldhandle10024/195479
dc.identifier.urihttps://www.utupub.fi/handle/11111/52077
dc.identifier.urlhttps://dl.digra.org/index.php/dl/article/view/2412
dc.identifier.urnURN:NBN:fi-fe2025082790730
dc.language.isoen
dc.okm.affiliatedauthorSuominen, Jaakko
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline615 History and archaeologyen_GB
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.discipline615 Historia ja arkeologiafi_FI
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeA4 Conference Article
dc.publisher.countryFinlanden_GB
dc.publisher.countrySuomifi_FI
dc.publisher.country-codeFI
dc.relation.conferenceNordic DiGRA 2025: Hope: Envisioning the Future of Game Cultures
dc.relation.ispartofjournalConference of Digital Games Research Association
dc.source.identifierhttps://www.utupub.fi/handle/10024/195479
dc.titleIs New Material Always Better? Plastics and Games in Finnish Popular Media in the 1950s and 1960s
dc.title.bookConference Proceedings of Nordic DiGRA 2025: Hope: Envisioning the Future of Game Cultures
dc.year.issued2025

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