Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course-A Quantitative Comparative Study

dc.contributor.authorEwais, Ahmed
dc.contributor.authorMystakidis, Stylianos
dc.contributor.authorKhalilia, Walid
dc.contributor.authorDiab, Shadi
dc.contributor.authorChristopoulos, Athanasios
dc.contributor.authorKhasib, Said
dc.contributor.authorYahya, Baha
dc.contributor.authorHatzilygeroudis, Ioannis
dc.contributor.organizationfi=oppimisanalytiikan tutkimusinstituutti|en=Turku Research Institute for Learning Analytics|
dc.contributor.organization-code1.2.246.10.2458963.20.73636593326
dc.converis.publication-id458830305
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/458830305
dc.date.accessioned2025-08-27T22:21:09Z
dc.date.available2025-08-27T22:21:09Z
dc.description.abstractMolecular biology is a complex, abstract, subject that can be challenging for higher education students to comprehend. The current manuscript describes the design, implementation, and evaluation of two immersive VR simulations of a DNA lab and a crime scene investigation (CSI) for a forensic molecular biology course in the context of the "TESLA" Erasmus+ project. It illustrates the instructional design and technical aspects of the VR simulations' development. The experimental study employed a comparative quantitative research design. The guiding research questions examined how instructional modalities (online vs. face-to-face) affect learners' perceptions of VR-based training in higher education and the key factors influencing learners' intention for their adoption. Forty-six (n = 46) undergraduate students completed a 17-item questionnaire, which served as the main data collection instrument. Results demonstrate that both online and face-to-face VR-based instruction can effectively convey core concepts, thus challenging the traditional notion that face-to-face interaction is inherently superior. Its implications underscore the potential of VR simulations to supplement or even substitute traditional teaching methods, particularly for complex science subjects.
dc.identifier.eissn2076-3417
dc.identifier.olddbid202031
dc.identifier.oldhandle10024/185058
dc.identifier.urihttps://www.utupub.fi/handle/11111/43770
dc.identifier.urlhttps://doi.org/10.3390/app14177513
dc.identifier.urnURN:NBN:fi-fe2025082789651
dc.language.isoen
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherMDPI
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.publisher.placeBASEL
dc.relation.articlenumber7513
dc.relation.doi10.3390/app14177513
dc.relation.ispartofjournalApplied Sciences
dc.relation.issue17
dc.relation.volume14
dc.source.identifierhttps://www.utupub.fi/handle/10024/185058
dc.titleVirtual Reality Immersive Simulations for a Forensic Molecular Biology Course-A Quantitative Comparative Study
dc.year.issued2024

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