Studying the Ground of Play: Towards Ludological Semiotics of Playful Traces

dc.contributor.authorSihvonen, Lilli
dc.contributor.authorSuominen, Jaakko
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id458260283
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/458260283
dc.date.accessioned2025-08-28T00:08:17Z
dc.date.available2025-08-28T00:08:17Z
dc.description.abstract<p> This paper discusses the challenge of studying play and gaming activities in situations where participants are reluctant to disclose their participation, or in which researchers face limitations that prevent direct observations. To answer this question, we have focused on the material traces and clues of play left by the participants, terming this approach 'ludological semiotics': the study and interpretation of traces, clues and remnants of game and play activities. We base our methodology on historical and archaeological studies of traces, notably drawing from Carlo Ginzburg's method of clues. We will scrutinize the traces and clues of play we have identified and documented, presenting their categorization and our interpretation model. We will contemplate what assumptions about play can be made based on these clues. Finally, our approach addresses some methodological challenges in contemporary game and play studies. <br></p>
dc.identifier.jour-issn2342-9666
dc.identifier.olddbid205243
dc.identifier.oldhandle10024/188270
dc.identifier.urihttps://www.utupub.fi/handle/11111/54122
dc.identifier.urlhttps://dl.digra.org/index.php/dl/article/view/2231
dc.identifier.urnURN:NBN:fi-fe2025082786851
dc.language.isoen
dc.okm.affiliatedauthorSihvonen, Lilli
dc.okm.affiliatedauthorSuominen, Jaakko
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline615 History and archaeologyen_GB
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.discipline615 Historia ja arkeologiafi_FI
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeA4 Conference Article
dc.publisher.countryFinlanden_GB
dc.publisher.countrySuomifi_FI
dc.publisher.country-codeFI
dc.relation.conferenceDiGRA Conference
dc.relation.ispartofjournalConference of Digital Games Research Association
dc.source.identifierhttps://www.utupub.fi/handle/10024/188270
dc.titleStudying the Ground of Play: Towards Ludological Semiotics of Playful Traces
dc.title.book2024: Conference Proceedings of DiGRA 2024 Conference: Playgrounds
dc.year.issued2024

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