Effectiveness of a Digital Health Game Intervention on Early Adolescent Smoking Refusal Self-Efficacy

dc.contributor.authorNyman Johanna
dc.contributor.authorSalantera Sanna
dc.contributor.authorPasanen Miko
dc.contributor.authorParisod Heidi
dc.contributor.organizationfi=hoitotieteen laitos|en=Department of Nursing Science|
dc.contributor.organizationfi=tyks, vsshp|en=tyks, varha|
dc.contributor.organization-code1.2.246.10.2458963.20.27201741504
dc.converis.publication-id387526634
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/387526634
dc.date.accessioned2025-08-27T22:18:11Z
dc.date.available2025-08-27T22:18:11Z
dc.description.abstract<p>Smoking poses a significant threat to adolescent health because of its immediate and long-term detrimental health effects. Smoking refusal self-efficacy predicts smoking behavior in adolescence. In adolescents’ health education, digital interventions are potential tools to support smoking refusal self-efficacy. The aim of this two-arm cluster randomized controlled trial was to evaluate the effectiveness of a digital health game intervention compared with a no-intervention control group on smoking refusal self-efficacy in 10- to 13-year-old Finnish early adolescents. The early adolescents (<em>n</em> = 781) were randomized to the control group (<em>n</em> = 394) and the health game intervention group (<em>n</em> = 387). Smoking refusal self-efficacy, sources of smoking and snus refusal self-efficacy, and motivation to decline smoking and snus use in the future were measured at baseline, 2-week postintervention, and 3-month follow-up. Data were analyzed using linear mixed model and Wilcoxon rank-based test for clustered data. According to the results, the intervention group made improvements in sources of smoking and snus refusal self-efficacy between baseline and postintervention, and in sources of snus refusal self-efficacy between baseline and follow-up, compared with the control group. The intervention group showed improvements in smoking refusal self-efficacy among 12-year-olds between baseline and follow-up, and postintervention and follow-up compared with the control group. Similar improvements were also found among those with a smoking friend or a smoking parent between postintervention and follow-up. The results were promising for the use of digital health game interventions to promote early adolescent smoking refusal self-efficacy and preventing smoking experimentation. Further research can evaluate the long-term effects for adolescents.<br></p>
dc.format.pagerange562
dc.format.pagerange572
dc.identifier.eissn1552-6127
dc.identifier.jour-issn1090-1981
dc.identifier.olddbid201936
dc.identifier.oldhandle10024/184963
dc.identifier.urihttps://www.utupub.fi/handle/11111/35681
dc.identifier.urlhttps://journals.sagepub.com/doi/10.1177/10901981241237788
dc.identifier.urnURN:NBN:fi-fe2025082789619
dc.language.isoen
dc.okm.affiliatedauthorNyman, Johanna
dc.okm.affiliatedauthorSalanterä, Sanna
dc.okm.affiliatedauthorPasanen, Miko
dc.okm.affiliatedauthorParisod, Heidi
dc.okm.affiliatedauthorDataimport, tyks, vsshp
dc.okm.discipline3123 Gynaecology and paediatricsen_GB
dc.okm.discipline316 Nursingen_GB
dc.okm.discipline3123 Naisten- ja lastentauditfi_FI
dc.okm.discipline316 Hoitotiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSage
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1177/10901981241237788
dc.relation.ispartofjournalHealth Education and Behavior
dc.relation.issue4
dc.relation.volume51
dc.source.identifierhttps://www.utupub.fi/handle/10024/184963
dc.titleEffectiveness of a Digital Health Game Intervention on Early Adolescent Smoking Refusal Self-Efficacy
dc.year.issued2024

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