The ‘fourth wall’ and other usability issues in AI-generated personas : comparing chat-based and profile personas

dc.contributor.authorKaate, Ilkka
dc.contributor.authorSalminen, Joni
dc.contributor.authorJung, Soon-Gyo
dc.contributor.authorSantos, Joao M.
dc.contributor.authorHayhanen, Essi
dc.contributor.authorXuan, Trang
dc.contributor.authorAzem, Jinan Y.
dc.contributor.authorJansen, Bernard
dc.contributor.organizationfi=markkinointi|en=Marketing|
dc.contributor.organization-code1.2.246.10.2458963.20.50826905346
dc.converis.publication-id491326502
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/491326502
dc.date.accessioned2025-08-27T21:25:01Z
dc.date.available2025-08-27T21:25:01Z
dc.description.abstract<p>Large Language Models (LLMs) are emerging as a powerful tool for AI-generated personas. This study evaluates the usability of AI-generated personas, comparing chat and profile formats. The findings indicate chat personas tend to be perceived more favourably, and profile personas exhibit greater variability in user perception. The increased difficulty and longer dwell time experienced by users with the profile persona, despite negative usability metrics, paradoxically resulted in better task performance. Usability issues indicate that many current limitations of AI, including verbosity, hallucinations, and empty rhetoric which was described as the persona having 'no soul', are inherited in AI-generated chat personas. However, there are also new issues. For one, the risk of information overload in an AI-generated profile persona implies that the AI does not consider human users' cognitive limitations when designing the persona (but usability scores for profile personas increase with dwell time, implying that users get used to the longer format the more time they spend). Another is the 'fourth wall' effect of AI-generated chat personas in which the user feels they are talking to someone describing the persona rather than the persona itself. Future work could address the usability paradox and the fourth wall effect of using personas.CCS CONCEPTSHuman-centered computing Human computer interaction (HCI)<br></p>
dc.identifier.eissn1362-3001
dc.identifier.jour-issn0144-929X
dc.identifier.olddbid200329
dc.identifier.oldhandle10024/183356
dc.identifier.urihttps://www.utupub.fi/handle/11111/46278
dc.identifier.urlhttps://doi.org/10.1080/0144929x.2025.2469659
dc.identifier.urnURN:NBN:fi-fe2025082789062
dc.language.isoen
dc.okm.affiliatedauthorKaate, Ilkka
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherTaylor & Francis
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.publisher.placeABINGDON
dc.relation.doi10.1080/0144929X.2025.2469659
dc.relation.ispartofjournalBehaviour and Information Technology
dc.source.identifierhttps://www.utupub.fi/handle/10024/183356
dc.titleThe ‘fourth wall’ and other usability issues in AI-generated personas : comparing chat-based and profile personas
dc.year.issued2025

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