Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
| dc.contributor.author | Koskinen Antti | |
| dc.contributor.author | McMullen Jake | |
| dc.contributor.author | Ninaus Manuel | |
| dc.contributor.author | Kiili Kristian | |
| dc.contributor.organization | fi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.17986072860 | |
| dc.converis.publication-id | 176589676 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/176589676 | |
| dc.date.accessioned | 2022-10-27T11:59:11Z | |
| dc.date.available | 2022-10-27T11:59:11Z | |
| dc.description.abstract | <p><strong>Background: </strong>In recent years, the importance of emotions in learning has been increasingly recognized. Applying emotional design to induce positive emotions has been considered a means to enhance the instructional effectiveness of digital learning environments. However, only a few studies have examined the specific effects of emotional design in game-based learning.<br></p><p><strong>Objectives: </strong>This quasi-experimental study utilized a value-added research approach to investigate whether emotional design applied to scaffolding in a game-based learning environment improves learning and motivational outcomes more than emotionally neutral scaffolding.<br></p><p><strong>Methods: </strong>A total of 138 participants, mean age of 11.5 (SD = 0.73) participated in the study. A total of 68 participants played the base version of a fraction learning game (Number Trace), where scaffolding was provided with emotionally neutral mathematical notations, and 70 participants played the value-added version of the game using emotionally designed animated scaffolding agents. Pre-and post-tests were used to measure conceptual fraction knowledge and self-reported measures of situational interest and situational self-efficacy to evaluate motivational outcomes.<br></p><p><strong>Results and Conclusions: </strong>Our results indicate that the emotional design applied to scaffolds can improve the educational value of a game-based learning environment by enhancing players' situational interest and situational self-efficacy. However, although the intervention improved the participants' conceptual fraction knowledge, there was no significant difference between the scaffolding conditions in participants' learning outcomes.<br></p><p><strong>Takeaways: </strong>The results suggest that emotional design can increase the educational impact of game-based learning by promoting the development of interest, as well as improving self-efficacy.<br></p> | |
| dc.identifier.eissn | 1365-2729 | |
| dc.identifier.jour-issn | 0266-4909 | |
| dc.identifier.olddbid | 173310 | |
| dc.identifier.oldhandle | 10024/156404 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/31351 | |
| dc.identifier.url | https://onlinelibrary.wiley.com/doi/10.1111/jcal.12728 | |
| dc.identifier.urn | URN:NBN:fi-fe2022102462965 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | McMullen, Jake | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 516 Educational sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.discipline | 516 Kasvatustieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | WILEY | |
| dc.publisher.country | United Kingdom | en_GB |
| dc.publisher.country | Britannia | fi_FI |
| dc.publisher.country-code | GB | |
| dc.relation.doi | 10.1111/jcal.12728 | |
| dc.relation.ispartofjournal | Journal of Computer Assisted Learning | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/156404 | |
| dc.title | Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning? | |
| dc.year.issued | 2023 |
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