Does the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?

dc.contributor.authorKoskinen Antti
dc.contributor.authorMcMullen Jake
dc.contributor.authorNinaus Manuel
dc.contributor.authorKiili Kristian
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.converis.publication-id176589676
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176589676
dc.date.accessioned2022-10-27T11:59:11Z
dc.date.available2022-10-27T11:59:11Z
dc.description.abstract<p><strong>Background: </strong>In recent years, the importance of emotions in learning has been increasingly recognized. Applying emotional design to induce positive emotions has been considered a means to enhance the instructional effectiveness of digital learning environments. However, only a few studies have examined the specific effects of emotional design in game-based learning.<br></p><p><strong>Objectives: </strong>This quasi-experimental study utilized a value-added research approach to investigate whether emotional design applied to scaffolding in a game-based learning environment improves learning and motivational outcomes more than emotionally neutral scaffolding.<br></p><p><strong>Methods: </strong>A total of 138 participants, mean age of 11.5 (SD = 0.73) participated in the study. A total of 68 participants played the base version of a fraction learning game (Number Trace), where scaffolding was provided with emotionally neutral mathematical notations, and 70 participants played the value-added version of the game using emotionally designed animated scaffolding agents. Pre-and post-tests were used to measure conceptual fraction knowledge and self-reported measures of situational interest and situational self-efficacy to evaluate motivational outcomes.<br></p><p><strong>Results and Conclusions: </strong>Our results indicate that the emotional design applied to scaffolds can improve the educational value of a game-based learning environment by enhancing players' situational interest and situational self-efficacy. However, although the intervention improved the participants' conceptual fraction knowledge, there was no significant difference between the scaffolding conditions in participants' learning outcomes.<br></p><p><strong>Takeaways: </strong>The results suggest that emotional design can increase the educational impact of game-based learning by promoting the development of interest, as well as improving self-efficacy.<br></p>
dc.identifier.eissn1365-2729
dc.identifier.jour-issn0266-4909
dc.identifier.olddbid173310
dc.identifier.oldhandle10024/156404
dc.identifier.urihttps://www.utupub.fi/handle/11111/31351
dc.identifier.urlhttps://onlinelibrary.wiley.com/doi/10.1111/jcal.12728
dc.identifier.urnURN:NBN:fi-fe2022102462965
dc.language.isoen
dc.okm.affiliatedauthorMcMullen, Jake
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherWILEY
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1111/jcal.12728
dc.relation.ispartofjournalJournal of Computer Assisted Learning
dc.source.identifierhttps://www.utupub.fi/handle/10024/156404
dc.titleDoes the emotional design of scaffolds enhance learning and motivational outcomes in game-based learning?
dc.year.issued2023

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