Gamification Ethics
| dc.contributor.author | Sami Hyrynsalmi | |
| dc.contributor.author | Kai Kimppa | |
| dc.contributor.author | Jouni Smed | |
| dc.contributor.organization | fi=ohjelmistotekniikka|en=Software Engineering| | |
| dc.contributor.organization | fi=tietojärjestelmätiede|en=Information Systems Science| | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.70128852004 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.71310837563 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.85312822902 | |
| dc.converis.publication-id | 28247650 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/28247650 | |
| dc.date.accessioned | 2022-10-27T11:52:33Z | |
| dc.date.available | 2022-10-27T11:52:33Z | |
| dc.description.abstract | <p>Gamification ethics refers to the study and understanding of right and wrong conducts by or with gamified solutions. As gamification taps into the natural playfulness of human beings, ethical issues are prevalent and must be considered by the developers.</p> | |
| dc.identifier.eisbn | 978-3-319-08234-9 | |
| dc.identifier.isbn | 978-3-319-08234-9 | |
| dc.identifier.olddbid | 172473 | |
| dc.identifier.oldhandle | 10024/155567 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/30196 | |
| dc.identifier.url | https://doi.org/10.1007/978-3-319-08234-9_138-1 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042717815 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Hyrynsalmi, Sami | |
| dc.okm.affiliatedauthor | Kimppa, Kai | |
| dc.okm.affiliatedauthor | Smed, Jouni | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A3 Book | |
| dc.publisher | Springer | |
| dc.publisher.isbn | 978-81-322;978-3-540;978-3-642;978-3-662;978-3-7908;978-3-8274;978-3-8347;978-90-481;978-94-007;978-94-009;978-94-010;978-94-011;978-94-015;978-94-017;978-94-024;978-0-387;978-0-8176;978-1-4419;978-1-4612;978-1-4613;978-1-4614;978-1-4615;978-1-4684;978-1-4757;978-1-4899;978-1-4939;978-1-5041;978-3-319;978-1-4020;978-0-85729;978-1-4471;978-1-84628;978-1-84800;978-1-84882;978-1-84996;978-1-85233;978-3-211;978-3-7091;978-4-431;978-3-322;978-3-409;978-3-531;978-3-658;978-3-663;978-3-8100;978-981-287;978-981-10;978-981-13;978-3-030;978-981-32;978-981-15;978-981-16;978-981-329;978-981-334;978-981-336;978-3-031;978-981-19; | |
| dc.relation.doi | 10.1007/978-3-319-08234-9_138-1 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/155567 | |
| dc.title | Gamification Ethics | |
| dc.title.book | Encyclopedia of Computer Graphics and Games | |
| dc.year.issued | 2017 |
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