Avatar capital: The relationships between player orientation and their avatar’s social, symbolic, economic and cultural capital

dc.contributor.authorHenry Korkeila
dc.contributor.authorJuho Hamari
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id41362841
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/41362841
dc.date.accessioned2022-10-28T12:31:36Z
dc.date.available2022-10-28T12:31:36Z
dc.description.abstract<p>Our everyday lives are increasingly digitized, virtualized and gamified. People increasingly live and act through a collection of various digital personas and avatars. However, the question of how peoples’ psychological traits may predict the traits and features of their virtual avatars is still relatively unexplored. In this study investigates the relationship between the traits related to gaming preferences and forms of capital (economic, cultural, social and symbolic) their avatar commands. The data was gathered through an online survey (n=905) amidst the players of a MMORPG Final Fantasy XIV. The results indicate that avatar’s cultural capital is associated player’s orientation towards achievement-mechanics, immersion and social aspects of games. Economic capital is associated with player’s orientation towards achievement and relationship sides of games. Social capital is associated with players’ orientation towards immersion and social parts of games, and in-game interests of the player. Symbolic capital is associated with player’s orientation towards achievement and social orientations and one’s tenure in the game.</p>
dc.format.pagerange21
dc.identifier.jour-issn0747-5632
dc.identifier.olddbid177043
dc.identifier.oldhandle10024/160137
dc.identifier.urihttps://www.utupub.fi/handle/11111/32864
dc.identifier.urlhttps://doi.org/10.1016/j.chb.2019.07.036
dc.identifier.urnURN:NBN:fi-fe2021042825001
dc.language.isoen
dc.okm.affiliatedauthorKorkeila, Henry
dc.okm.affiliatedauthorHamari, Juho
dc.okm.discipline112 Statistics and probabilityen_GB
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1016/j.chb.2019.07.036
dc.relation.ispartofjournalComputers in Human Behavior
dc.relation.volume102
dc.source.identifierhttps://www.utupub.fi/handle/10024/160137
dc.titleAvatar capital: The relationships between player orientation and their avatar’s social, symbolic, economic and cultural capital
dc.year.issued2020

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