Did location-based games motivate players to socialize during COVID-19?
| dc.contributor.author | Laato S. | |
| dc.contributor.author | Islam A.K.M.N. | |
| dc.contributor.author | Laine T.H. | |
| dc.contributor.organization | fi=kieli- ja puheteknologia|en=Language and Speech Technology| | |
| dc.contributor.organization | fi=opettajankoulutuslaitos|en=Department of Teacher Education| | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.47465613983 | |
| dc.contributor.organization-code | 2604200 | |
| dc.contributor.organization-code | 2610300 | |
| dc.converis.publication-id | 48669313 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/48669313 | |
| dc.date.accessioned | 2022-10-28T12:27:58Z | |
| dc.date.available | 2022-10-28T12:27:58Z | |
| dc.identifier.eissn | 1879-324X | |
| dc.identifier.jour-issn | 0736-5853 | |
| dc.identifier.olddbid | 176596 | |
| dc.identifier.oldhandle | 10024/159690 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/32084 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042824701 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Laato, Samuli | |
| dc.okm.affiliatedauthor | Islam, Najmul | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | Elsevier Ltd | |
| dc.publisher.country | United Kingdom | en_GB |
| dc.publisher.country | Britannia | fi_FI |
| dc.publisher.country-code | GB | |
| dc.relation.articlenumber | 101458 | |
| dc.relation.doi | 10.1016/j.tele.2020.101458 | |
| dc.relation.ispartofjournal | Telematics and Informatics | |
| dc.relation.volume | 54 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/159690 | |
| dc.title | Did location-based games motivate players to socialize during COVID-19? | |
| dc.year.issued | 2020 |
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