Did location-based games motivate players to socialize during COVID-19?

dc.contributor.authorLaato S.
dc.contributor.authorIslam A.K.M.N.
dc.contributor.authorLaine T.H.
dc.contributor.organizationfi=kieli- ja puheteknologia|en=Language and Speech Technology|
dc.contributor.organizationfi=opettajankoulutuslaitos|en=Department of Teacher Education|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.47465613983
dc.contributor.organization-code2604200
dc.contributor.organization-code2610300
dc.converis.publication-id48669313
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/48669313
dc.date.accessioned2022-10-28T12:27:58Z
dc.date.available2022-10-28T12:27:58Z
dc.identifier.eissn1879-324X
dc.identifier.jour-issn0736-5853
dc.identifier.olddbid176596
dc.identifier.oldhandle10024/159690
dc.identifier.urihttps://www.utupub.fi/handle/11111/32084
dc.identifier.urnURN:NBN:fi-fe2021042824701
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorIslam, Najmul
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier Ltd
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.articlenumber101458
dc.relation.doi10.1016/j.tele.2020.101458
dc.relation.ispartofjournalTelematics and Informatics
dc.relation.volume54
dc.source.identifierhttps://www.utupub.fi/handle/10024/159690
dc.titleDid location-based games motivate players to socialize during COVID-19?
dc.year.issued2020

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