Teaching Legislative Politics Through a Game: Active Learning, Assignment Co-creation, and Assessment Across Modalities

dc.contributor.authorClemens, Jennifer L.
dc.contributor.authorHansen, Michael A.
dc.contributor.organizationfi=valtio-oppi|en=Political Science |
dc.contributor.organization-code1.2.246.10.2458963.20.24828550582
dc.converis.publication-id505851190
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/505851190
dc.date.accessioned2026-01-21T12:35:49Z
dc.date.available2026-01-21T12:35:49Z
dc.description.abstract<p>This study examines the use of a legislative politics simulation game as a tool to engage students in advanced political science courses and provide an experiential learning environment. Designed to simulate the legislative process, the game allows students to propose the structure of their final assessments, which fosters critical thinking, collaboration, and co-creation. This study contributes in three ways: it demonstrates the use of a simulation game as an active learning tool in legislative politics, highlights the role of student co-creation in shaping assessments, and evaluates the effectiveness of simulations across different instructional modalities. The game was tested across five semesters, employing face-to-face, hybrid, and fully online formats. Course evaluations highlighted the game’s success in increasing belief that course activities matched learning objectives. However, while the game proved to be an effective pedagogical tool in face-to-face and hybrid settings, challenges emerged in online iterations, particularly regarding student participation and engagement. This study underscores the importance of adapting simulations to different instructional environments and offers insights into the limitations of fully asynchronous formats. The findings suggest that while simulations can enhance learning in legislative politics courses, their success is context dependent.<br></p>
dc.identifier.eissn1551-2177
dc.identifier.jour-issn1551-2169
dc.identifier.olddbid212715
dc.identifier.oldhandle10024/195733
dc.identifier.urihttps://www.utupub.fi/handle/11111/53240
dc.identifier.urlhttps://doi.org/10.1080/15512169.2025.2598539
dc.identifier.urnURN:NBN:fi-fe202601216079
dc.language.isoen
dc.okm.affiliatedauthorHansen, Michael
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline517 Political scienceen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.discipline517 Valtio-oppi, hallintotiedefi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherTaylor and Francis Group
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1080/15512169.2025.2598539
dc.relation.ispartofjournalJournal of political science education
dc.source.identifierhttps://www.utupub.fi/handle/10024/195733
dc.titleTeaching Legislative Politics Through a Game: Active Learning, Assignment Co-creation, and Assessment Across Modalities
dc.year.issued2025

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