Structure and computability of preimages in the Game of Life
| dc.contributor.author | Salo, Ville | |
| dc.contributor.author | Törmä, Ilkka | |
| dc.contributor.organization | fi=matematiikka|en=Mathematics| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.41687507875 | |
| dc.converis.publication-id | 491819155 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/491819155 | |
| dc.date.accessioned | 2025-08-28T00:29:51Z | |
| dc.date.available | 2025-08-28T00:29:51Z | |
| dc.description.abstract | Conway's Game of Life is a two-dimensional cellular automaton. As a dynamical system, it is well-known to be computationally universal, i.e. capable of simulating an arbitrary Turing machine. We show that in a sense taking a single backwards step of the Game of Life is a computationally universal process, by constructing patterns whose preimage computation encodes an arbitrary circuit-satisfaction problem, or, equivalently, any tiling problem. As a corollary, we obtain for example that the set of orphans is coNP-complete, exhibit a 6210 x 37800-periodic configuration whose preimage is nonempty but contains no periodic configurations, and prove that the existence of a preimage for a periodic point is undecidable. Our constructions were obtained by a combination of computer searches and manual design. | |
| dc.identifier.eissn | 1879-2294 | |
| dc.identifier.jour-issn | 0304-3975 | |
| dc.identifier.olddbid | 205816 | |
| dc.identifier.oldhandle | 10024/188843 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/33967 | |
| dc.identifier.url | https://doi.org/10.1016/j.tcs.2025.115237 | |
| dc.identifier.urn | URN:NBN:fi-fe2025082787128 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Salo, Ville | |
| dc.okm.affiliatedauthor | Törmä, Ilkka | |
| dc.okm.discipline | 111 Mathematics | en_GB |
| dc.okm.discipline | 111 Matematiikka | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | Elsevier BV | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | AMSTERDAM | |
| dc.relation.articlenumber | 115237 | |
| dc.relation.doi | 10.1016/j.tcs.2025.115237 | |
| dc.relation.ispartofjournal | Theoretical Computer Science | |
| dc.relation.volume | 1042 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/188843 | |
| dc.title | Structure and computability of preimages in the Game of Life | |
| dc.year.issued | 2025 |
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