Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables

dc.contributor.authorKordyaka Bastian
dc.contributor.authorKrath Jeanine
dc.contributor.authorPark Solip
dc.contributor.authorWesseloh Henrik
dc.contributor.authorLaato Samuli
dc.contributor.organizationfi=tietojärjestelmätiede|en=Information Systems Science|
dc.contributor.organization-code1.2.246.10.2458963.20.70128852004
dc.converis.publication-id179596262
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/179596262
dc.date.accessioned2025-08-27T23:49:37Z
dc.date.available2025-08-27T23:49:37Z
dc.description.abstract<p>Toxic behavior (TB) is a negative response to in-game frustration in multiplayer online games (MOG) that can ruin the playing experience, causing financial damage to MOG operators. Understanding the drivers of TB is an important step to curb the behavior. In this work, we consult the model of national culture (MNC) as well as demographic variables (e.g., education, gender, and age) as antecedent variables of TB using an exploratory design. We surveyed players of League of Legends and Dota 2 with two samples, based on the MNC, from North America (n=155) and India (n=119). We observed significant cultural differences in TB, with higher levels of self-reported toxicity in the Indian sample. In both samples, consistent with previous findings, age was negatively associated with TB. However surprisingly, there was a statistically significant difference among the two groups in terms of the relationship between education and TB.<br></p>
dc.format.pagerange2908
dc.format.pagerange2917
dc.identifier.isbn978-0-9981331-5-7
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid204694
dc.identifier.oldhandle10024/187721
dc.identifier.urihttps://www.utupub.fi/handle/11111/53284
dc.identifier.urlhttp://hdl.handle.net/10125/79693
dc.identifier.urnURN:NBN:fi-fe2023052648324
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeHawaii, United States
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/187721
dc.titleUnderstanding toxicity in multiplayer online games: The roles of national culture and demographic variables
dc.title.bookProceedings of the 55th Hawaii International Conference on System Sciences
dc.year.issued2022

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