Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education

dc.contributor.authorMystakidis Stylianos
dc.contributor.authorChristopoulos Athanasios
dc.contributor.organizationfi=oppimisanalytiikan tutkimusinstituutti|en=Turku Research Institute for Learning Analytics|
dc.contributor.organization-code1.2.246.10.2458963.20.73636593326
dc.converis.publication-id175016843
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/175016843
dc.date.accessioned2022-10-27T11:57:48Z
dc.date.available2022-10-27T11:57:48Z
dc.description.abstractScience, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers' attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers' views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions.
dc.identifier.jour-issn2078-2489
dc.identifier.olddbid173139
dc.identifier.oldhandle10024/156233
dc.identifier.urihttps://www.utupub.fi/handle/11111/31021
dc.identifier.urlhttps://www.mdpi.com/2078-2489/13/3/136
dc.identifier.urnURN:NBN:fi-fe2022081153763
dc.language.isoen
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherMDPI
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumber136
dc.relation.doi10.3390/info13030136
dc.relation.ispartofjournalInformation
dc.relation.issue3
dc.relation.volume13
dc.source.identifierhttps://www.utupub.fi/handle/10024/156233
dc.titleTeacher Perceptions on Virtual Reality Escape Rooms for STEM Education
dc.year.issued2022

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