How prior experience, cognitive skills and practice are related with eye-hand span and performance in video gaming

dc.contributor.authorNivala M
dc.contributor.authorCichy A
dc.contributor.authorGruber H
dc.contributor.organizationfi=biolääketieteen laitos|en=Institute of Biomedicine|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organizationfi=tyks, vsshp|en=tyks, varha|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code2607100
dc.converis.publication-id35490075
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/35490075
dc.date.accessioned2022-10-27T11:53:58Z
dc.date.available2022-10-27T11:53:58Z
dc.description.abstractResearch has shown that performance in visual domains depends on domain-specific cognitive and perceptual adaptations that result from extensive practice. However, less is known about processes and factors that underpin the acquisition of such adaptations. The present study investigated how prior experience, cognitive skills, task difficulty and practice effect eye-hand span (EHS) and performance in video gaming. Thirty-three participants played a platformer video game in a pre-test/practice/post-test experiment. Eye movements and keypresses were recorded. The results show that a short practice period improved performance but did not increase EHS. Instead, EHS was related to task difficulty. Furthermore, while EHS correlated with initial performance, this effect seemed to diminish after practice. Cognitive skills (concentration endurance, working memory, mental flexibility and executive functioning) predicted performance in some parts of the experiment. The study offers insights into the early development of visual adaptations and performance.
dc.identifier.eissn1995-8692
dc.identifier.jour-issn1995-8692
dc.identifier.olddbid172660
dc.identifier.oldhandle10024/155754
dc.identifier.urihttps://www.utupub.fi/handle/11111/30427
dc.identifier.urlhttps://bop.unibe.ch/JEMR/article/view/4127/4127-Nivala-final-sub
dc.identifier.urnURN:NBN:fi-fe2021042719589
dc.language.isoen
dc.okm.affiliatedauthorNivala, Markus
dc.okm.affiliatedauthorDataimport, tyks, vsshp
dc.okm.affiliatedauthorGruber, Johann
dc.okm.discipline3124 Neurology and psychiatryen_GB
dc.okm.discipline3124 Neurologia ja psykiatriafi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherINT GROUP EYE MOVEMENT RESEARCH
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumber1
dc.relation.doi10.16910/jemr.11.3.1
dc.relation.ispartofjournalJournal of Eye Movement Research
dc.relation.issue3
dc.relation.volume11
dc.source.identifierhttps://www.utupub.fi/handle/10024/155754
dc.titleHow prior experience, cognitive skills and practice are related with eye-hand span and performance in video gaming
dc.year.issued2018

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
Nivala_Cichy_Gruber_2018_How_prior.pdf
Size:
861.63 KB
Format:
Adobe Portable Document Format