Exploring Gameful Motivation of Autonomous Learners

dc.contributor.authorVahlo Jukka
dc.contributor.authorTuuri Kai
dc.contributor.authorVälisalo Tanja
dc.contributor.organizationfi=Centre for Collaborative Research (CCR)|en=Centre for Collaborative Research (CCR)|
dc.contributor.organization-code1.2.246.10.2458963.20.87107995810
dc.converis.publication-id175040329
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/175040329
dc.date.accessioned2022-10-28T14:07:01Z
dc.date.available2022-10-28T14:07:01Z
dc.description.abstractIn this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process.
dc.identifier.eissn1664-1078
dc.identifier.olddbid186359
dc.identifier.oldhandle10024/169453
dc.identifier.urihttps://www.utupub.fi/handle/11111/37860
dc.identifier.urlhttps://doi.org/10.3389/fpsyg.2022.825840
dc.identifier.urnURN:NBN:fi-fe2022081154828
dc.language.isoen
dc.okm.affiliatedauthorVahlo, Jukka
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline515 Psykologiafi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherFrontiers Media S.A.
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumber825840
dc.relation.doi10.3389/fpsyg.2022.825840
dc.relation.ispartofjournalFrontiers in Psychology
dc.relation.volume13
dc.source.identifierhttps://www.utupub.fi/handle/10024/169453
dc.titleExploring Gameful Motivation of Autonomous Learners
dc.year.issued2022

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