Passthrough Extended Reality in Maritime Commissioning

dc.contributor.authorRajamäki, Joni
dc.contributor.authorTapola, Mirva
dc.contributor.authorSalonen, Mikko
dc.contributor.authorHeimo, Olli
dc.contributor.authorLehtonen, Teijo
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.converis.publication-id508085788
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/508085788
dc.date.accessioned2026-01-21T14:55:50Z
dc.date.available2026-01-21T14:55:50Z
dc.description.abstract<h4>In this paper a feasibility study of passthrough Extended Reality (XR) with maritime commissioning as a use case is presented. Passthrough XR is a technology designed to implement Augmented Reality (AR) with modern Virtual Reality (VR) devices. The driving force for this research arises from the shipbuilding industry's need to optimise installation and validation processes during critical phases, such as sea trials and larger commissioning process. Prior research into the employment of XR technologies within the shipbuilding industry shows that tools allowing hands-free operation should be favoured, and the use of video passthrough HMDs should be avoided due to the (then) limited capabilities offered by the technology. The research involved the development of an XR environment designed for analysing the passthrough capabilities of modern VR HMDs using the Meta Quest 3 platform. The primary objective of this case study was to assess the maturity of contemporary mobile XR technologies for industrial applications within the shipbuilding sector via a testing session held for participants linked to the shipbuilding industry (n=33). The results revealed potential for the contemporary application of passthrough XR technologies in shipbuilding.</h4>
dc.format.pagerange406
dc.format.pagerange416
dc.identifier.eisbn978-1-964867-71-7
dc.identifier.olddbid213889
dc.identifier.oldhandle10024/196907
dc.identifier.urihttps://www.utupub.fi/handle/11111/56080
dc.identifier.urlhttps://doi.org/10.54941/ahfe1006258
dc.identifier.urnURN:NBN:fi-fe202601216180
dc.language.isoen
dc.okm.affiliatedauthorRajamäki, Joni
dc.okm.affiliatedauthorTapola, Mirva
dc.okm.affiliatedauthorHeimo, Olli
dc.okm.affiliatedauthorLehtonen, Teijo
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on Applied Human Factors and Ergonomics
dc.relation.doi10.54941/ahfe1006258
dc.relation.ispartofjournalAHFE International
dc.relation.volume195
dc.source.identifierhttps://www.utupub.fi/handle/10024/196907
dc.titlePassthrough Extended Reality in Maritime Commissioning
dc.title.bookHuman-Computer Interaction & Emerging Technologies : Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA 26-30 July 2025
dc.year.issued2025

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