Pupils' Activities in a Multimaterial Learning Environment in Craft subject: A Pilot Study using an Experience Sampling Method based on a Mobile Application in Classroom

dc.contributor.authorJaatinen Juha
dc.contributor.authorKetamo Harri
dc.contributor.authorLindfors Eila
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.converis.publication-id29250193
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/29250193
dc.date.accessioned2022-10-28T13:40:21Z
dc.date.available2022-10-28T13:40:21Z
dc.description.abstract<div><br /></div><div>This study investigates holistic craft processes in craft education with an instrument for data-collection and self-assessment. Teaching in a study context is based on co-teaching and a design process, <br />highlighted by the Finnish Basic Education Core Curriculum 2014.The school architecture and web-based learning environment is combined. Division for textiles and technical work is no longer supported<br />in this multimaterial learning environment. The aim of the study is to 1) make pupils’ holistic craft processes visible in everyday classroom practices with information collected by <br />a mobile-application and 2) point out the curriculum topics that are covered during everyday classroom practices as defined by the teachers. The data is collected using an Experience Sampling Method with <br />a gamified learning analytics instrument. Teachers’ classroom activities were used as the backbone for the thematic mapping of the craft curriculum. Preliminary measurements were <br />carried out in a Finnish primary school in grades 5–6 (age 10–12, n= 125) during a four-week period in October-November 2016. The list of classroom activities was updated after the four weeks’ experiment and was tested in March<br />-May 2017 with all the pupils of the pilot school (N = 353). The key findings were that a) for pupils the self-assessment was easy as a technical process but there were several factors in the everyday classroom settings that ma<br />de the process challenging and b) it was relatively difficult for teachers to describe the classroom  activities in terms of the new curriculum; however, after four weeks they could <br />not only described the activities in more details but had also developed new activities that supported the ideas of the new curriculum better.<br /></div>
dc.format.pagerange32
dc.format.pagerange49
dc.identifier.eissn1893-1774
dc.identifier.jour-issn1893-1774
dc.identifier.olddbid183519
dc.identifier.oldhandle10024/166613
dc.identifier.urihttps://www.utupub.fi/handle/11111/40807
dc.identifier.urlhttps://journals.hioa.no/index.php/techneA/article/view/1923
dc.identifier.urnURN:NBN:fi-fe2021042718586
dc.language.isoen
dc.okm.affiliatedauthorJaatinen, Juha
dc.okm.affiliatedauthorLindfors, Eila
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherOslo and Akershus University College, Learning Centre and Library
dc.publisher.countryNorwayen_GB
dc.publisher.countryNorjafi_FI
dc.publisher.country-codeNO
dc.relation.ispartofjournalTechne Series: Research in Sloyd Education and Craft Science A
dc.relation.issue2
dc.relation.volume24
dc.source.identifierhttps://www.utupub.fi/handle/10024/166613
dc.titlePupils' Activities in a Multimaterial Learning Environment in Craft subject: A Pilot Study using an Experience Sampling Method based on a Mobile Application in Classroom
dc.year.issued2017

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