Virtual Experiences, Real Memories? A Study on Information Recall and Recognition in the Metaverse

dc.contributor.authorXi, Nannan
dc.contributor.authorChen, Juan
dc.contributor.authorGama, Filipe
dc.contributor.authorKorkeila, Henry
dc.contributor.authorHamari, Juho
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id457249041
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/457249041
dc.date.accessioned2025-08-27T21:32:05Z
dc.date.available2025-08-27T21:32:05Z
dc.description.abstractThere are high expectations towards extended reality (XR), namely the “metaverse”. However, human performance in the metaverse has been called into question when undertaking everyday activities (e.g., working, shopping, and learning etc.), as complex human-technology interaction required may hinder cognitive abilities such as processing of information. Therefore, this study attempts to address whether and how XR impacts abilities to recall and recognize information in daily-life settings. We investigated the effects of VR and AR in a 2 (VR: yes vs. no) × 2 (AR: yes vs. no) between-subjects design experiment related to a shopping task (N = 153) on textual (product names) and pictorial (product pictures) recognition and recall. The results show that textual information recall and pictorial information recognition did not significantly suffer in XR compared to shopping in a brick-and-mortar store. While regarding textual information recognition performance, the results show that fully physical environments offered the highest performance compared to the different XR technologies being used. Overall, the study provides important findings and guidance for the use of extended reality technologies in consumer-facing businesses, as well as the use of XR in everyday life in general.
dc.identifier.eissn1572-9419
dc.identifier.jour-issn1387-3326
dc.identifier.olddbid200568
dc.identifier.oldhandle10024/183595
dc.identifier.urihttps://www.utupub.fi/handle/11111/45651
dc.identifier.urlhttps://link.springer.com/article/10.1007/s10796-024-10500-2
dc.identifier.urnURN:NBN:fi-fe2025082789156
dc.language.isoen
dc.okm.affiliatedauthorKorkeila, Henry
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline3112 Neurosciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline3112 Neurotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSpringer
dc.publisher.countryNetherlandsen_GB
dc.publisher.countryAlankomaatfi_FI
dc.publisher.country-codeNL
dc.relation.doi10.1007/s10796-024-10500-2
dc.relation.ispartofjournalInformation Systems Frontiers
dc.source.identifierhttps://www.utupub.fi/handle/10024/183595
dc.titleVirtual Experiences, Real Memories? A Study on Information Recall and Recognition in the Metaverse
dc.year.issued2024

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