Life Thinning and Gaming Disorder : A Longitudinal Qualitative Registered Report

dc.contributor.authorKarhulahti Veli-Matti
dc.contributor.authorSiutila Miia
dc.contributor.authorVahlo Jukka
dc.contributor.authorKoskimaa Raine
dc.contributor.organizationfi=Centre for Collaborative Research (CCR)|en=Centre for Collaborative Research (CCR)|
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.contributor.organization-code1.2.246.10.2458963.20.87107995810
dc.converis.publication-id380714024
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/380714024
dc.date.accessioned2025-08-27T22:37:48Z
dc.date.available2025-08-27T22:37:48Z
dc.description.abstract<p> The academic debates regarding the psychiatric relevance of gaming disorder continue largely because the lived experiences of treatment-seekers remain mostly unstudied. This registered report addresses the above research gap with a longitudinal design that pursues a comparative descriptive understanding of how intensive gaming experiences evolve in both clinical and non-clinical life situations. Accompanied by a rich health survey, interpretative phenomenological analysis was adapted to understand in-depth interview data from treatment-seeking (n=5) and esports-playing (n=4) participants, the latter of which did not experience any gaming-related health problems. The interviews were carried out as a 1-year follow-up. The study finds intensive relationships with gaming to be experienced through multidimensional cyclicality. For treatment-seekers, this manifests as a shift in problem processing that involves a search for new gaming and life meanings; meanwhile, for esports-playing participants, the meanings of gaming evolve and can rapidly adapt to unexpected life events. We propose life thinningand resilience integration processes as working models that can help better describe and theoretically explain how some individuals end up seeking gaming-related treatment, whereas for others gaming continues to be part of their identity and resilience. The findings call for more qualitative registered reports with treatment-seekers and other intensively gaming people from different cultures to better understand the spectrum of intensive gaming phenomenologically—and specifically, what it means for people to seek treatment for their gaming. <br></p>
dc.identifier.eissn2804-3871
dc.identifier.jour-issn2804-3871
dc.identifier.olddbid202494
dc.identifier.oldhandle10024/185521
dc.identifier.urihttps://www.utupub.fi/handle/11111/47062
dc.identifier.urlhttps://doi.org/10.24072/pcjournal.313
dc.identifier.urnURN:NBN:fi-fe2025082789807
dc.language.isoen
dc.okm.affiliatedauthorSiutila, Miia
dc.okm.affiliatedauthorVahlo, Jukka
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline3141 Health care scienceen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline3141 Terveystiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherPeer Community In
dc.publisher.countryFranceen_GB
dc.publisher.countryRanskafi_FI
dc.publisher.country-codeFR
dc.relation.articlenumbere83
dc.relation.doi10.24072/pcjournal.313
dc.relation.ispartofjournalPeer community journal
dc.relation.volume3
dc.source.identifierhttps://www.utupub.fi/handle/10024/185521
dc.titleLife Thinning and Gaming Disorder : A Longitudinal Qualitative Registered Report
dc.year.issued2023

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