The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review

dc.contributor.authorLaato Samuli
dc.contributor.authorHyrynsalmi Sonja
dc.contributor.authorRauti Sampsa
dc.contributor.authorSutinen Erkki
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organizationfi=tietojenkäsittelytiede|en=Computer Science|
dc.contributor.organizationfi=vuorovaikutusmuotoilu|en=Interaction Design|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code1.2.246.10.2458963.20.34532463451
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code2606803
dc.converis.publication-id44139406
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/44139406
dc.date.accessioned2022-10-27T11:49:08Z
dc.date.available2022-10-27T11:49:08Z
dc.description.abstract<p>It is rare for a game to become such a phenomenon that almost 300 scientific papers are published about it in a span of three years. However, that is the case with the location-based game Pokémon GO. The game has been praised as a solution to the global inactivity crisis, but also criticized, for example, for only increasing physical activity in the short term. In order to gather together the findings of previous studies, a systematic literature review was conducted. Initially, 277 scientific articles which contained the term “Pokémon GO” in the title or the abstract were discovered. After categorizing the articles and removing those which did not focus on the effects Pokémon GO has on physical activity, 20 empirical studies remained. A majority (60%) of the studies showed an increase in the number of daily steps taken, whereas 30% of studies reported only short term improvements which diminished soon after. The beneficial effects were found to manifest more strongly on physically inactive individuals and were linked to playing retention. Furthermore, the results revealed that (1) most data used in studies is from 2016, after which the game has drastically changed and (2) longitudinal studies spanning over the course of a year are missing.</p>
dc.format.pagerange3407
dc.format.pagerange3416
dc.identifier.isbn978-0-9981331-3-3
dc.identifier.olddbid172063
dc.identifier.oldhandle10024/155157
dc.identifier.urihttps://www.utupub.fi/handle/11111/29704
dc.identifier.urlhttp://hdl.handle.net/10125/64159
dc.identifier.urnURN:NBN:fi-fe2021042612718
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorHyrynsalmi, Sonja
dc.okm.affiliatedauthorRauti, Sampsa
dc.okm.affiliatedauthorSutinen, Erkki
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline3141 Health care scienceen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline3141 Terveystiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeMaui, Hawaii
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.doi10.24251/HICSS.2020.417
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.volume53
dc.source.identifierhttps://www.utupub.fi/handle/10024/155157
dc.titleThe Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review
dc.title.bookProceedings of the 53rd Hawaii International Conference on System Sciences
dc.year.issued2020

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