Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience

dc.contributor.authorLaato Samuli
dc.contributor.authorRauti Sampsa
dc.contributor.authorIslam A.K.M. Najmul
dc.contributor.authorSutinen Erkki
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=opettajankoulutuslaitos|en=Department of Teacher Education|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.contributor.organization-code2604200
dc.contributor.organization-code2610300
dc.converis.publication-id53641574
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/53641574
dc.date.accessioned2022-02-25T16:09:43Z
dc.date.available2022-02-25T16:09:43Z
dc.description.abstract<p><a href="https://www.sciencedirect.com/topics/computer-science/augmented-reality" title="Learn more about Augmented reality from ScienceDirect's AI-generated Topic Pages">Augmented reality</a> (AR) games such as location-based games add virtual content on top of the real world. We investigate why playing these games feels meaningful to players by focusing on the dimensions of imagination and sociality. We theorise a structural model that we test with data collected from a global sample of players of the popular AR game Pokémon GO (N = 515). Our findings show that nostalgic feelings about Pokémon increased imagining AR content in the real world. Surprisingly, using imagination in this way was a much stronger predictor of affection towards the fictional pokémon creatures than <a href="https://www.sciencedirect.com/topics/social-sciences/nostalgia" title="Learn more about nostalgia from ScienceDirect's AI-generated Topic Pages">nostalgia</a>. The affection towards the fictional creatures, in turn, increased the meaningfulness of playing. Regarding the social factors, community identification and social self-efficacy increased players' sense of meaningfulness of playing. As our study's main design implications, we highlight the importance of socially shared narratives and harnessing the players' imagination to support a sense of meaningfulness of playing.<br /></p>
dc.identifier.eissn1873-7692
dc.identifier.jour-issn0747-5632
dc.identifier.olddbid170308
dc.identifier.oldhandle10024/153418
dc.identifier.urihttps://www.utupub.fi/handle/11111/29105
dc.identifier.urnURN:NBN:fi-fe2021042820911
dc.language.isoen
dc.okm.affiliatedauthorLaato, Samuli
dc.okm.affiliatedauthorRauti, Sampsa
dc.okm.affiliatedauthorIslam, Najmul
dc.okm.affiliatedauthorSutinen, Erkki
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline5141 Sociologyen_GB
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline5141 Sosiologiafi_FI
dc.okm.discipline515 Psykologiafi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherElsevier Ltd
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.articlenumber106816
dc.relation.doi10.1016/j.chb.2021.106816
dc.relation.ispartofjournalComputers in Human Behavior
dc.relation.volume121
dc.source.identifierhttps://www.utupub.fi/handle/10024/153418
dc.titleWhy playing augmented reality games feels meaningful to players? The roles of imagination and social experience
dc.year.issued2021

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