‘Virtual pleasure made real’: Domestication of online sex games and sex toys

dc.contributor.authorCaetano, Mayara Araujo
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.converis.publication-id491889106
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/491889106
dc.date.accessioned2025-08-28T00:55:57Z
dc.date.available2025-08-28T00:55:57Z
dc.description.abstractThis article discusses the domestication of remote-controlled sex toys within the online multiplayer sex game 3DXChat (SexGame Devil 2012) after their partnership with Lovense (Hytto) in May 2021. Under the title ‘Virtual pleasure made real’, both companies re-branded longstanding promises for the ‘future of sex’ for their consumers by converging different kinds of technologies and influencing sex-playing practices. In order to understand players’ perspectives, I primarily analyzed publications posted on 3DXChat official forum related to the partnership, which were complemented by other materials and participant observations of a two-year-long online ethnography within the sex game. The findings suggest that players were surprised and sceptical about the success of domestication. There was limited data supporting a modification of sex-playing practices, though they speculated who would benefit the most. In sum, it seems that the consumption and domestication of sexual objects in a technological setting were not as impactful as was expected, particularly in a sociocultural context of a global pandemic, which encouraged the interrelation of play and sex.
dc.identifier.eissn1748-7382
dc.identifier.jour-issn1354-8565
dc.identifier.olddbid206706
dc.identifier.oldhandle10024/189733
dc.identifier.urihttps://www.utupub.fi/handle/11111/48343
dc.identifier.urlhttps://journals.sagepub.com/doi/full/10.1177/13548565251336307
dc.identifier.urnURN:NBN:fi-fe2025082791349
dc.language.isoen
dc.okm.affiliatedauthorAraujo Caetano, Mayara
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline6131 Theatre, dance, music, other performing artsen_GB
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.discipline6131 Teatteri, tanssi, musiikki, muut esittävät taiteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSAGE Publications Ltd
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1177/13548565251336307
dc.relation.ispartofjournalConvergence
dc.source.identifierhttps://www.utupub.fi/handle/10024/189733
dc.title‘Virtual pleasure made real’: Domestication of online sex games and sex toys
dc.year.issued2025

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