Gamification of E-Participation: A Literature Review
| dc.contributor.author | Lobna Hassan | |
| dc.contributor.author | Juho Hamari | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 2602214 | |
| dc.converis.publication-id | 45302189 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/45302189 | |
| dc.date.accessioned | 2022-10-28T13:03:16Z | |
| dc.date.available | 2022-10-28T13:03:16Z | |
| dc.description.abstract | <p>Gamification is one of the most commonly employed approaches for motivating individuals to participate in several types of activities. One of its largest application areas has been e-participation (i.e. citizen engagement in policy-making). Even though the required ICT infrastructure to facilitate e-participation mostly exists today, the focus of the problem has shifted towards humans; citizens are not motivated enough to participate. Gamification is a potential approach to increase motivation towards eparticipation. However, currently there is a dearth in our understanding of how gamification is being applied and researched as well as what kinds of result there exist from gamification. The aim of this paper is to synthesize research and findings on gamified eparticipation, providing directions for future research in this area.<br /></p> | |
| dc.identifier.isbn | 978-0-9981331-2-6 | |
| dc.identifier.jour-issn | 1530-1605 | |
| dc.identifier.olddbid | 179380 | |
| dc.identifier.oldhandle | 10024/162474 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/37087 | |
| dc.identifier.url | http://hdl.handle.net/10125/59744 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042820948 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Hassan, Lobna | |
| dc.okm.affiliatedauthor | Hamari, Juho | |
| dc.okm.discipline | 616 Other humanities | en_GB |
| dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.publisher.place | Hawaii, USA | |
| dc.relation.conference | Hawaii International Conference on System Sciences | |
| dc.relation.doi | 10.24251/hicss.2019.372 | |
| dc.relation.ispartofjournal | Proceedings of the Annual Hawaii International Conference on System Sciences | |
| dc.relation.volume | 52 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/162474 | |
| dc.title | Gamification of E-Participation: A Literature Review | |
| dc.title.book | Proceedings of the 52nd International Conference on System Sciences | |
| dc.year.issued | 2019 |
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