Gamification of E-Participation: A Literature Review

dc.contributor.authorLobna Hassan
dc.contributor.authorJuho Hamari
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id45302189
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/45302189
dc.date.accessioned2022-10-28T13:03:16Z
dc.date.available2022-10-28T13:03:16Z
dc.description.abstract<p>Gamification is one of the most commonly employed approaches for motivating individuals to participate in several types of activities. One of its largest application areas has been e-participation (i.e. citizen engagement in policy-making). Even though the required ICT infrastructure to facilitate e-participation mostly exists today, the focus of the problem has shifted towards humans; citizens are not motivated enough to participate. Gamification is a potential approach to increase motivation towards eparticipation. However, currently there is a dearth in our understanding of how gamification is being applied and researched as well as what kinds of result there exist from gamification. The aim of this paper is to synthesize research and findings on gamified eparticipation, providing directions for future research in this area.<br /></p>
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid179380
dc.identifier.oldhandle10024/162474
dc.identifier.urihttps://www.utupub.fi/handle/11111/37087
dc.identifier.urlhttp://hdl.handle.net/10125/59744
dc.identifier.urnURN:NBN:fi-fe2021042820948
dc.language.isoen
dc.okm.affiliatedauthorHassan, Lobna
dc.okm.affiliatedauthorHamari, Juho
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.publisher.placeHawaii, USA
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.doi10.24251/hicss.2019.372
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.volume52
dc.source.identifierhttps://www.utupub.fi/handle/10024/162474
dc.titleGamification of E-Participation: A Literature Review
dc.title.bookProceedings of the 52nd International Conference on System Sciences
dc.year.issued2019

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