Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s
| dc.contributor.author | Suominen Jaakko | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.77579741941 | |
| dc.converis.publication-id | 49328191 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/49328191 | |
| dc.date.accessioned | 2022-10-28T12:41:18Z | |
| dc.date.available | 2022-10-28T12:41:18Z | |
| dc.description.abstract | <p>This paper studies the popular historiography of digital gaming. By using the Finnish context as a case example and analyzing hundreds of popular game-history-related articles, mostly from computer and game hobbyist magazines and newspapers, the paper presents a categorization of four different waves of historical awareness. All the waves emphasized different ways of writing and presenting game history, some focusing more on global issues and some on national and local phenomena. Some of the material was more oriented to personal or individual experiences and some merely toward the collective or general characteristics of gaming. The four-wave categorization and presented topics can be applied to other game historiographical studies to create a richer picture of how the academic and popular histories of games and game cultures have been written.</p> | |
| dc.identifier.issn | 2342-9666 | |
| dc.identifier.jour-issn | 2342-9666 | |
| dc.identifier.olddbid | 178235 | |
| dc.identifier.oldhandle | 10024/161329 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/35577 | |
| dc.identifier.url | http://www.digra.org/digital-library/publications/popular-history-historical-awareness-of-digital-gaming-in-finland-from-the-1980s-to-the-2010s/ | |
| dc.identifier.urn | URN:NBN:fi-fe2021042826066 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Suominen, Jaakko | |
| dc.okm.discipline | 518 Media and communications | en_GB |
| dc.okm.discipline | 615 History and archaeology | en_GB |
| dc.okm.discipline | 616 Other humanities | en_GB |
| dc.okm.discipline | 518 Media- ja viestintätieteet | fi_FI |
| dc.okm.discipline | 615 Historia ja arkeologia | fi_FI |
| dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | Domestic publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | Finland | en_GB |
| dc.publisher.country | Suomi | fi_FI |
| dc.publisher.country-code | FI | |
| dc.relation.conference | Conference of Digital Games Research Association | |
| dc.relation.ispartofjournal | Conference of Digital Games Research Association | |
| dc.relation.ispartofseries | Conference of Digital Games Research Association | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/161329 | |
| dc.title | Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s | |
| dc.title.book | DiGRA ’20 : Proceedings of the 2020 DiGRA International Conference: Play Everywhere | |
| dc.year.issued | 2020 |
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