A Chronicle of Quantum Technologies in Game and Software Development
| dc.contributor.author | Skult, Natasha | |
| dc.contributor.author | Piispanen, Laura | |
| dc.contributor.author | Atas, Metincan | |
| dc.contributor.author | Jankiewicz, Klementyna | |
| dc.contributor.author | Surer, Elif | |
| dc.contributor.author | Smed, Jouni | |
| dc.contributor.author | Seskir, Zeki C. | |
| dc.contributor.organization | fi=ohjelmistotekniikka|en=Software Engineering| | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.71310837563 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.85312822902 | |
| dc.converis.publication-id | 457708977 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/457708977 | |
| dc.date.accessioned | 2025-08-27T21:37:45Z | |
| dc.date.available | 2025-08-27T21:37:45Z | |
| dc.description.abstract | <p>The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.<br></p> | |
| dc.format.pagerange | 14 | |
| dc.format.pagerange | 26 | |
| dc.identifier.eissn | 0272-1716 | |
| dc.identifier.jour-issn | 0272-1716 | |
| dc.identifier.olddbid | 200764 | |
| dc.identifier.oldhandle | 10024/183791 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/47142 | |
| dc.identifier.url | http://dx.doi.org/10.1109/mcg.2024.3448613 | |
| dc.identifier.urn | URN:NBN:fi-fe2025082785117 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Skult, Natasha | |
| dc.okm.affiliatedauthor | Smed, Jouni | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.relation.doi | 10.1109/mcg.2024.3448613 | |
| dc.relation.ispartofjournal | IEEE Computer Graphics and Applications | |
| dc.relation.issue | 5 | |
| dc.relation.volume | 44 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/183791 | |
| dc.title | A Chronicle of Quantum Technologies in Game and Software Development | |
| dc.year.issued | 2024 |
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