A Chronicle of Quantum Technologies in Game and Software Development

dc.contributor.authorSkult, Natasha
dc.contributor.authorPiispanen, Laura
dc.contributor.authorAtas, Metincan
dc.contributor.authorJankiewicz, Klementyna
dc.contributor.authorSurer, Elif
dc.contributor.authorSmed, Jouni
dc.contributor.authorSeskir, Zeki C.
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.converis.publication-id457708977
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/457708977
dc.date.accessioned2025-08-27T21:37:45Z
dc.date.available2025-08-27T21:37:45Z
dc.description.abstract<p>The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QT). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This paper addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for quantum technologies in game development practices.<br></p>
dc.format.pagerange14
dc.format.pagerange26
dc.identifier.eissn0272-1716
dc.identifier.jour-issn0272-1716
dc.identifier.olddbid200764
dc.identifier.oldhandle10024/183791
dc.identifier.urihttps://www.utupub.fi/handle/11111/47142
dc.identifier.urlhttp://dx.doi.org/10.1109/mcg.2024.3448613
dc.identifier.urnURN:NBN:fi-fe2025082785117
dc.language.isoen
dc.okm.affiliatedauthorSkult, Natasha
dc.okm.affiliatedauthorSmed, Jouni
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1109/mcg.2024.3448613
dc.relation.ispartofjournalIEEE Computer Graphics and Applications
dc.relation.issue5
dc.relation.volume44
dc.source.identifierhttps://www.utupub.fi/handle/10024/183791
dc.titleA Chronicle of Quantum Technologies in Game and Software Development
dc.year.issued2024

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