Fame and fortune, or just fun? A study on why people create content on video platforms

dc.contributor.authorTörhönen M.
dc.contributor.authorSjöblom M.
dc.contributor.authorHassan L.
dc.contributor.authorHamari J.
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code2602214
dc.converis.publication-id42742074
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/42742074
dc.date.accessioned2022-10-28T12:42:03Z
dc.date.available2022-10-28T12:42:03Z
dc.description.abstract<p><br />Purpose</p><p>The purpose of this paper is to examine the motivations behind online video content creation on services such as YouTube and Twitch. These activities, performed by private individuals online, have become increasingly monetized and professionalised through the accessible tools provided by video sharing services, which has presented a noteworthy manifestation of the increasing merger of the work and leisure within digital environments and the emergence of a hybrid form of work and play, playbour.</p><p>Design/methodology/approach</p><p>The data for the study were collected using an online survey of 377 video content creators and it was analysed via structural equation modelling.</p><p>Findings</p><p>The findings of the study indicate that although the practice of video content creation is becoming more commercialised and professionalised, the extrinsic motivations, often associated with work (e.g. income, prestige), remain less significant drivers for content creation than intrinsic motivations (e.g. enjoyment,socialisation), which are associated with leisure activities.</p><p>Originality/value</p><p>This study offers insight into how the authors have begun to reorganise the position in the new digital labour culture, where monotonous tasks are increasingly automated, allowing room for intrinsically driven playful labour to develop within the leisure activities.</p><p><br /></p><p><br /></p>
dc.format.pagerange165
dc.format.pagerange190
dc.identifier.eissn2054-5657
dc.identifier.jour-issn1066-2243
dc.identifier.olddbid178332
dc.identifier.oldhandle10024/161426
dc.identifier.urihttps://www.utupub.fi/handle/11111/41897
dc.identifier.urnURN:NBN:fi-fe2021042826146
dc.language.isoen
dc.okm.affiliatedauthorHassan, Lobna
dc.okm.affiliatedauthorHamari, Juho
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherEmerald Group Publishing Ltd.
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1108/INTR-06-2018-0270
dc.relation.ispartofjournalInternet Research
dc.relation.volume30
dc.source.identifierhttps://www.utupub.fi/handle/10024/161426
dc.titleFame and fortune, or just fun? A study on why people create content on video platforms
dc.year.issued2020

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