Systematic Prompt Framework for Qualitative Data Analysis: Designing System and User Prompts

dc.contributor.authorAdeseye, Aisvarya
dc.contributor.authorIsoaho, Jouni
dc.contributor.authorTahir, Mohammad
dc.contributor.organizationfi=kyberturvallisuusteknologia|en=Cyber Security Engineering|
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code1.2.246.10.2458963.20.28753843706
dc.contributor.organization-code1.2.246.10.2458963.20.85312822902
dc.converis.publication-id500027066
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/500027066
dc.date.accessioned2026-01-21T13:35:03Z
dc.date.available2026-01-21T13:35:03Z
dc.description.abstract<p>Prompt engineering has become an important aspect in optimizing the performance of large language models (LLMs) in diverse applications. This research proposes a systematic framework for system and user prompts by utilizing few-shot learning, chain-of-thought reasoning, role play and iterative refinement. The proposed framework was evaluated on open source LLMs, Llama, Gemma, and Phi, running on local machines to underscore their capability to enhance LLMs' outputs for qualitative data analysis for interview transcripts about security and privacy issues of gamification. Utilizing local LLMs eliminates concerns related to data leakage and privacy, making this approach particularly suitable for organizations that have privacy concerns with publicly available LLM solutions like ChatGPT, Gemini, DeepSeek etc. The LLM output demonstrated improved accuracy, consistency, and scalability in addressing security and privacy concerns with gamification. The validation using manual analysis with NVivo indicates less than 5% error margin for frequency analysis.<br></p>
dc.embargo.lift2027-09-17
dc.format.pagerange229
dc.format.pagerange234
dc.identifier.eisbn979-8-3315-2164-6
dc.identifier.isbn979-8-3315-2165-3
dc.identifier.olddbid213123
dc.identifier.oldhandle10024/196141
dc.identifier.urihttps://www.utupub.fi/handle/11111/54812
dc.identifier.urlhttps://ieeexplore.ieee.org/document/11154183
dc.identifier.urnURN:NBN:fi-fe202601217161
dc.language.isoen
dc.okm.affiliatedauthorAdeseye, Aisvarya
dc.okm.affiliatedauthorIsoaho, Jouni
dc.okm.affiliatedauthorMohammad, Tahir
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline213 Electronic, automation and communications engineering, electronicsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline213 Sähkö-, automaatio- ja tietoliikennetekniikka, elektroniikkafi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceIEEE International Conference on Human-Machine Systems
dc.relation.doi10.1109/ICHMS65439.2025.11154183
dc.source.identifierhttps://www.utupub.fi/handle/10024/196141
dc.titleSystematic Prompt Framework for Qualitative Data Analysis: Designing System and User Prompts
dc.title.book2025 IEEE 5th International Conference on Human-Machine Systems (ICHMS)
dc.year.issued2025

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