Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training

dc.contributor.authorMystakidis Stylianos
dc.contributor.authorBesharat Jeries
dc.contributor.authorPapantzikos George
dc.contributor.authorChristopoulos Athanasios
dc.contributor.authorStylios Chrysostomos
dc.contributor.authorAgorgianitis Spiros
dc.contributor.authorTselentis Dimitrios
dc.contributor.organizationfi=oppimisanalytiikan tutkimusinstituutti|en=Turku Research Institute for Learning Analytics|
dc.contributor.organization-code1.2.246.10.2458963.20.73636593326
dc.converis.publication-id175276689
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/175276689
dc.date.accessioned2022-10-27T11:44:58Z
dc.date.available2022-10-27T11:44:58Z
dc.description.abstractImmersive virtual reality (VR) is a technology that can be effective for procedural skills training through game-based simulations such as serious games. The current study describes the instructional design, development, and evaluation of the FSCHOOL fire preparedness serious game in a cave automatic virtual environment (CAVE-VR) for elementary school teachers. The main game mechanics include a storytelling scenario, enhanced realism, freedom of movement, levels, and points corresponding to the learning mechanics of instruction, action, simulation, discovery, repetition, and imitation. The game was developed in Unity 3D with the help of the Fire Dynamics Simulator and a script to emulate and visualize fire propagation. The game featured three levels to respond to school fire safety regulations and was evaluated by elementary school teachers (N = 33) in Greece. A comparative quantitative study was conducted with experimental and control groups. The results indicate that the VR serious game is appropriate for training, providing challenge, enjoyment, and mastery.
dc.identifier.eissn2227-7102
dc.identifier.jour-issn2227-7102
dc.identifier.olddbid171874
dc.identifier.oldhandle10024/154968
dc.identifier.urihttps://www.utupub.fi/handle/11111/29479
dc.identifier.urlhttps://www.mdpi.com/2227-7102/12/4/281
dc.identifier.urnURN:NBN:fi-fe2022081153649
dc.language.isoen
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherMDPI
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumber281
dc.relation.doi10.3390/educsci12040281
dc.relation.ispartofjournalEducation Sciences
dc.relation.issue4
dc.relation.volume12
dc.source.identifierhttps://www.utupub.fi/handle/10024/154968
dc.titleDesign, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
dc.year.issued2022

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