Auditing an urban park deck with 3D geovisualization—A comparison of in-situ and VR walk-along interviews

dc.contributor.authorJaalama Kaisa
dc.contributor.authorRantanen Toni
dc.contributor.authorJulin Arttu
dc.contributor.authorFagerholm Nora
dc.contributor.authorKeitaanniemi Aino
dc.contributor.authorVirtanen Juho-Pekka
dc.contributor.authorHandolin Hannu
dc.contributor.authorVaaja Matti
dc.contributor.authorHyyppä Hannu
dc.contributor.organizationfi=maantiede|en=Geography |
dc.contributor.organization-code1.2.246.10.2458963.20.17647764921
dc.converis.publication-id176598063
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176598063
dc.date.accessioned2022-10-28T12:39:07Z
dc.date.available2022-10-28T12:39:07Z
dc.description.abstract<p>Virtual reality-based urban audit methods are gaining increasing attention; however, most virtual urban audit studies have focused on panoramic views. The 3D city model-based geovisualizations have remained until now rather unexplored in user studies for urban audits and for communicative urban planning. We explored the feasibility of a 3D geovisualization-based urban audit in virtual reality (VR) for assessing the perceived quality of an urban park deck in Helsinki, Finland. For this purpose, we created a photorealistic and geometrically accurate 3D model (Bryga 3D) based on photogrammetric and laser scanning data. Bryga 3D was implemented on a game engine to be viewed with a head-mounted VR display. Bryga 3D's ability to convey information in a subjective urban audit, that is, subjectively perceived affordances of a park deck, was tested in a walk-along interview study comparing auditing in situ and via the VR method. A comparison of the results with in-situ (n = 13) and VR interviews (n = 21) show that the perception of several tangible elements, such as spatial division, landforms, paths, and chairs when using Bryga VR was similar to when performed in situ. Perception of vegetation was weaker in VR in terms of its detailed quality, which somewhat affected the presented development ideas and assessment of the seasonal context. Also, weaker perception of the surroundings and city context affected the results in VR. However, considering that Bryga 3D presents an example of a highly automated 3D city modeling process conducted with minimal manual work, its results are encouraging for future attempts to advance such realizations for the purposes of communicative urban planning. 3D geovisualization-based virtual audits could be used when urban green space audits are not possible or when they are demanding to implement in situ.<br></p>
dc.identifier.eissn1610-8167
dc.identifier.jour-issn1618-8667
dc.identifier.olddbid177975
dc.identifier.oldhandle10024/161069
dc.identifier.urihttps://www.utupub.fi/handle/11111/35187
dc.identifier.urlhttps://doi.org/10.1016/j.ufug.2022.127712
dc.identifier.urnURN:NBN:fi-fe2022102463032
dc.language.isoen
dc.okm.affiliatedauthorFagerholm, Nora
dc.okm.discipline519 Social and economic geographyen_GB
dc.okm.discipline519 Yhteiskuntamaantiede, talousmaantiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherELSEVIER GMBH
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.articlenumber127712
dc.relation.doi10.1016/j.ufug.2022.127712
dc.relation.ispartofjournalUrban Forestry and Urban Greening
dc.relation.volume76
dc.source.identifierhttps://www.utupub.fi/handle/10024/161069
dc.titleAuditing an urban park deck with 3D geovisualization—A comparison of in-situ and VR walk-along interviews
dc.year.issued2022

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