Exploring the learning outcomes with various technologies - Proposing design principles for virtual reality learning environments

dc.contributor.authorHolopainen Jani
dc.contributor.authorLähtevänoja Antti
dc.contributor.authorMattila Osmo
dc.contributor.authorSödervik Ilona
dc.contributor.authorPöyry Essi
dc.contributor.authorParvinen Petri
dc.contributor.organizationfi=opettajankoulutuslaitos|en=Department of Teacher Education|
dc.contributor.organization-code2604200
dc.converis.publication-id69235155
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/69235155
dc.date.accessioned2022-10-28T14:21:31Z
dc.date.available2022-10-28T14:21:31Z
dc.description.abstract<p>The study compares three virtual learning environments: VR, 3D videos and 2D videos. Following Bloom’s taxonomy of learning outcomes, we measure remembering, understanding and ability to apply. We also apply the affordance theory framework to explain the differences between these virtual learning environments. Based on the results, we propose design principles for VR learning environments. The results suggest that VR has its advantages on the apply -level, or higher, as it outperforms the other two technologies at this level. In addition, several design principles are suggested, such as customized learning, challenging learning environments, multi-sensory effects, immersion, interactivity, 3D-dimensionality, engagement as well as motivation towards the content and technology. The results highlight the importance of choosing the right technology when designing virtual learning environments. This study demonstrates how virtual environment affordances and equivalent scales can be used in making those decisions.<br><br></p>
dc.format.pagerange12
dc.format.pagerange21
dc.identifier.isbn978-0-9981331-3-3
dc.identifier.olddbid187792
dc.identifier.oldhandle10024/170886
dc.identifier.urihttps://www.utupub.fi/handle/11111/39615
dc.identifier.urlhttp://hdl.handle.net/10125/63743
dc.identifier.urnURN:NBN:fi-fe2022022120314
dc.language.isoen
dc.okm.affiliatedauthorSödervik, Ilona
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.doi10.24251/HICSS.2020.004
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/170886
dc.titleExploring the learning outcomes with various technologies - Proposing design principles for virtual reality learning environments
dc.title.bookProceedings of the 53rd Annual Hawaii International Conference on System Sciences
dc.year.issued2020

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