Two Overwatch Player Profiles
| dc.contributor.author | Vahlo Jukka | |
| dc.contributor.author | Karhulahti Veli-Matti | |
| dc.contributor.organization | fi=Centre for Collaborative Research (CCR)|en=Centre for Collaborative Research (CCR)| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.87107995810 | |
| dc.converis.publication-id | 178343269 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/178343269 | |
| dc.date.accessioned | 2025-08-27T23:02:53Z | |
| dc.date.available | 2025-08-27T23:02:53Z | |
| dc.description.abstract | <p>We pursue Overwatch player profiles via a statistical cluster analysis of survey data from the UK (<em>N</em> = 1089) and the USA (<em>N</em> = 417). The profiles are based on the players’ activity, challenge, and experiential preferences as well as motivations. Our analytical process produces six esports player clusters, two of which with Overwatch. The first (<strong>OW1</strong>) plays mainly Overwatch and Fortnite on a console, and they enjoy diverse types of non-competitive play elements more than other esports players. The second cluster (<strong>OW2</strong>) plays mainly Overwatch and League of Legends on a PC, and despite appearing more “competitive”, they did not report more competitive preferences. We suggest that the alleged “casual” and “competitive” types might not be the best way to identify esports and Overwatch players.<br></p> | |
| dc.format.pagerange | 11 | |
| dc.format.pagerange | 30 | |
| dc.identifier.eisbn | 978-3-030-82767-0 | |
| dc.identifier.isbn | 978-3-030-82766-3 | |
| dc.identifier.olddbid | 203282 | |
| dc.identifier.oldhandle | 10024/186309 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/30847 | |
| dc.identifier.url | https://doi.org/10.1007/978-3-030-82767-0 | |
| dc.identifier.urn | URN:NBN:fi-fe2023020325642 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Vahlo, Jukka | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 518 Media and communications | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.discipline | 518 Media- ja viestintätieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A3 Book | |
| dc.publisher | Palgrave Macmillan | |
| dc.publisher.country | Switzerland | en_GB |
| dc.publisher.country | Sveitsi | fi_FI |
| dc.publisher.country-code | CH | |
| dc.publisher.isbn | 978-3-319; 978-0-230; 978-0-333; 978-1-137; 978-1-349; 978-1-4472; 978-1-78632; 978-0-312; 978-1-4039; 978-1-137; 978-981-13; 978-981-10; 978-3-030; 978-981-15; 978-981-16; 978-3-031 | |
| dc.publisher.place | Cham | |
| dc.relation.doi | 10.1007/978-3-030-82767-0_2 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/186309 | |
| dc.title | Two Overwatch Player Profiles | |
| dc.title.book | Modes of Esports Engagement in Overwatch | |
| dc.year.issued | 2022 |
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