Uncovering procedural knowledge in craft, design, and technology education: a case of hands-on activities in electronics

dc.contributor.authorMatti Pirttimaa
dc.contributor.authorJukka Husu
dc.contributor.authorMika Metsärinne
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.contributor.organization-code2604202
dc.converis.publication-id2342554
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/2342554
dc.date.accessioned2025-08-28T01:41:12Z
dc.date.available2025-08-28T01:41:12Z
dc.description.abstract<p> Different knowledge types have their own specific features and tasks in the learning process. Procedural knowledge is used in craft and technology education when students solve problems individually and share their working knowledge with others. This study presents a detailed analysis of a one student’s learning process in technology education and the procedural knowledge used during learning tasks. Thus, procedural knowledge is mainly produced when acting, and includes students’ goal-directed actions related to the craft, design and technology processes and their learning content. These knowledge practices also include multiple interactions with teachers and other students. The findings show six different knowledge practices: observing, checking and asking, revising, guided representative action, self-directed representative action, and comprehended action. These knowledge practices actively relate to each other, and, in concert, they constitute chains of actions that constitute two different types of procedural knowledge: proactive knowledge and executive knowledge. We conclude by discussing how these knowledge practices can be used to develop our understanding of the teaching and learning of craft, design and technology.</p>
dc.format.pagerange215
dc.format.pagerange231
dc.identifier.eissn1573-1804
dc.identifier.jour-issn0957-7572
dc.identifier.olddbid207889
dc.identifier.oldhandle10024/190916
dc.identifier.urihttps://www.utupub.fi/handle/11111/54587
dc.identifier.urnURN:NBN:fi-fe2021042714580
dc.language.isoen
dc.okm.affiliatedauthorPirttimaa, Matti
dc.okm.affiliatedauthorHusu, Jukka
dc.okm.affiliatedauthorMetsärinne, Mika
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSpringer Netherlands
dc.publisher.countryNetherlandsen_GB
dc.publisher.countryAlankomaatfi_FI
dc.publisher.country-codeNL
dc.relation.doi10.1007/s10798-015-9345-9
dc.relation.ispartofjournalInternational Journal of Technology and Design Education
dc.relation.issue2
dc.relation.volume27
dc.source.identifierhttps://www.utupub.fi/handle/10024/190916
dc.titleUncovering procedural knowledge in craft, design, and technology education: a case of hands-on activities in electronics
dc.year.issued2017

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