Pedagogical Approaches in Computational Thinking-Integrated STEAM Learning Settings: A Literature Review

dc.contributor.authorVeerasamy Ashok Kumar
dc.contributor.authorLarsson Peter
dc.contributor.authorApiola Mikko-Ville
dc.contributor.authorD'Souza Daryl
dc.contributor.authorLaakso Mikko-Jussi
dc.contributor.organizationfi=kyberturvallisuusteknologia|en=Cyber Security Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.28753843706
dc.contributor.organization-code2610304
dc.converis.publication-id62108355
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/62108355
dc.date.accessioned2022-10-28T12:43:55Z
dc.date.available2022-10-28T12:43:55Z
dc.description.abstract<p>This paper aims to provide a comprehensive analysis of pedagogical approaches deployed in computational thinking (CT)-based STEAM curricula during the period 2015–early 2020. Based on a set of suitable search keys for querying the Scopus database we found 46 studies on CT-integrated STEAM learning settings in K-12 schools and universities. Nearly 46% of the studies were in K-12 science learning. Seven different pedagogies were used to introduce CT in STEAM (science, technology, engineering, arts and mathematics) environments. Collaborative learning, hands-on and learning by modelling activities, were found to be the main approaches in CT-integrated STEAM learning research settings. In addition, most of these studies used computing principles to teach CT + STEAM topics. However, the roles of pedagogies used in these studies were not clearly stated. Furthermore, CT principles in STEAM learning were not well-defined. Hence, our study provides evidence that it is critical to develop a possible inventory of successful pedagogies and supporting learning activities for CT-integrated learning environments.<br></p>
dc.format.pagerange369
dc.format.pagerange389
dc.identifier.eisbn978-3-030-80129-8
dc.identifier.isbn978-3-030-80128-1
dc.identifier.issn2367-3370
dc.identifier.jour-issn2367-3370
dc.identifier.olddbid178562
dc.identifier.oldhandle10024/161656
dc.identifier.urihttps://www.utupub.fi/handle/11111/36159
dc.identifier.urlhttps://link.springer.com/chapter/10.1007/978-3-030-80129-8_27
dc.identifier.urnURN:NBN:fi-fe2021093048412
dc.language.isoen
dc.okm.affiliatedauthorVeerasamy, Ashok
dc.okm.affiliatedauthorLarsson, Peter
dc.okm.affiliatedauthorApiola, Mikko-Ville
dc.okm.affiliatedauthorLaakso, Mikko-Jussi
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.publisher.placeCham
dc.relation.conferenceComputing Conference
dc.relation.doi10.1007/978-3-030-80129-8_27
dc.relation.ispartofjournalLecture Notes in Networks and Systems
dc.relation.ispartofseriesLecture Notes in Networks and Systems
dc.relation.volume285
dc.source.identifierhttps://www.utupub.fi/handle/10024/161656
dc.titlePedagogical Approaches in Computational Thinking-Integrated STEAM Learning Settings: A Literature Review
dc.title.bookIntelligent Computing: Proceedings of the 2021 Computing Conference, Volume 3
dc.year.issued2021

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