Gamification in crowdsourcing: a review
| dc.contributor.author | Benedikt Morschheuser | |
| dc.contributor.author | Juho Hamari | |
| dc.contributor.author | Jonna Koivisto | |
| dc.contributor.organization | fi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage| | |
| dc.contributor.organization-code | 2602214 | |
| dc.converis.publication-id | 17795909 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/17795909 | |
| dc.date.accessioned | 2025-08-28T00:20:41Z | |
| dc.date.available | 2025-08-28T00:20:41Z | |
| dc.description.abstract | <p>This study investigates how different gamification implementations can increase crowdsourcees' motivation and participation in crowdsourcing (CS). To this end, we review empirical literature that has investigated the use of gamification in crowdsourcing settings. Overall, the results of the review indicate that gamification has been an effective approach for increasing crowdsourcing participation. When comparing crowdcreating, -solving, -processing and-rating CS approaches, the results show differences in the use of gamification across CS types. Crowdsourcing initiatives that provide more monotonous tasks most commonly used mere points and other simpler gamification implementations, whereas CS initiatives that seek for diverse and creative contributions have employed gamification in more manifold ways employing a richer set of mechanics. These findings provide insights for designers of gamified systems and further research on the topics of gamification and crowdsourcing.<br /></p> | |
| dc.identifier.isbn | 978-0-7695-5670-3 | |
| dc.identifier.issn | 1530-1605 | |
| dc.identifier.olddbid | 205549 | |
| dc.identifier.oldhandle | 10024/188576 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/55337 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042715867 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Hamari, Juho | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 616 Other humanities | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.discipline | 616 Muut humanistiset tieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.relation.conference | Hawaii International Conference on System Sciences | |
| dc.relation.doi | 10.1109/HICSS.2016.543 | |
| dc.relation.volume | 49 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/188576 | |
| dc.title | Gamification in crowdsourcing: a review | |
| dc.title.book | System Sciences (HICSS): 2016 Hawaii International Conference on System Sciences | |
| dc.year.issued | 2016 |
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